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Design reference · Prototype rules may differ. In-game items are not on-chain assets.
Biomes Reference

Wooded Badlands

wooded badlands is part of the desert biome family. Its surface, vegetation and creature eligibility are selected by the wilderness generator.

Base reference from 0.168.0-season.12.112. Season modifiers and server settings can alter actual values. Wilderness adventure itself is already available.

Wooded Badlands
Generated game scene · reference-seed sample
Surface
Coarse Dirt
Filler
Red Sand
Snow
—
Surface ice
—

Terrain & travel

The main surface is Coarse Dirt over Red Sand. Trees or giant fungi can generate according to this biome’s vegetation mix.

The image shows a reference-seed sample of this biome from the game generator; neighbouring terrain may be visible. It is not the current map or fixed coordinates. The map stays fixed during a season; explore again when the map changes.

Eligible creatures

This is biome eligibility only: surface/cave, Y, light, time and distance rules must also pass. General cave species are not necessarily surface spawns.

Structures & resources

Season mining and gathering

Risk

This is a harsh biome. Height, elite status and configuration can increase creature strength; do not rely on ordinary plains base-health estimates.

Version & sources

Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/wilds-gen/biomes.js · shared/wilds-gen/structures.js · shared/mobs.js · shared/danger.js

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