Gelatinous Cube
A slow, see-through block of green jelly in the middle and deep caves. Its touch engulfs you, briefly holding you in place.

- Base health
- 40 (20 hearts)
- Base melee damage
- 4
- Base movement
- 1 blocks/s
- Melee reach
- 1.6 blocks
- Attack interval
- 1.2 s
- Melee wind-up
- 0.3 s
- XP coefficient
- 12
- Body (W × H)
- 1.5 × 1.5 blocks
- ID
gelatinous_cube
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
| Level | Health | Melee damage | Elite health | Elite melee | Kill XP |
|---|---|---|---|---|---|
| 1 | 40 | 4 | 100 | 5.2 | 28.8 |
| 10 | 70.5 | 6.2 | 176.3 | 8.1 | 72 |
| 20 | 132.3 | 10.1 | 330.9 | 13.1 | 120 |
| 30 | 248.4 | 16.5 | 621.1 | 21.4 | 168 |
| 40 | 466.3 | 26.8 | 1165.8 | 34.9 | 216 |
| 50 | 875.4 | 43.7 | 2188.4 | 56.8 | 264 |
| 60 | 1643.2 | 71.2 | 4108 | 92.5 | 312 |
Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.
Spawning & habitat#
| Rule | Details |
|---|---|
| Location | Caves |
| Time | Light-based; dark caves can qualify day or night |
| Pack size | 1 |
| Y restriction | 8 ≤ Y < 32 |
Underground generation bypasses surface biome filters, so suitable caves beneath other biomes can qualify. Y restrictions, lighting and space requirements still apply.
Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.
Behaviour & abilities#
- Applies root (cannot move) for 1.5 s.
Drops#
| Item | Quantity | Entry roll | At least 1 |
|---|---|---|---|
| Slimeball | 2–4 | 100% | 100% |
| Bone | 1–2 | 100% | 100% |
| Iron Ingot | 0–1 | 30% | 15% |
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs
Strategy#
Strike, then step back out of reach instead of trading blows; it is too slow to keep up. A shield-blocked touch does not hold you.
City siege vs wilderness#
This creature (or its summoned/split form) can also appear in the live city siege. The figures above are wilderness base definitions; siege strength, targets and loot use separate rules.
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js