Ember Scorpion
A badlands predator whose sting leaves a burning effect.

- Base health
- 16 (8 hearts)
- Base melee damage
- 4
- Base movement
- 2.6 blocks/s
- Melee reach
- 1.8 blocks
- Attack interval
- 1.3 s
- Melee wind-up
- 0.3 s
- XP coefficient
- 8
- Body (W × H)
- 1.2 × 0.8 blocks
- ID
ember_scorpion
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
| Level | Health | Melee damage | Elite health | Elite melee | Kill XP |
|---|---|---|---|---|---|
| 1 | 16 | 4 | 40 | 5.2 | 19.2 |
| 10 | 28.2 | 6.2 | 70.5 | 8.1 | 48 |
| 20 | 52.9 | 10.1 | 132.3 | 13.1 | 80 |
| 30 | 99.4 | 16.5 | 248.4 | 21.4 | 112 |
| 40 | 186.5 | 26.8 | 466.3 | 34.9 | 144 |
| 50 | 350.1 | 43.7 | 875.4 | 56.8 | 176 |
| 60 | 657.3 | 71.2 | 1643.2 | 92.5 | 208 |
Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.
Spawning & habitat#
| Rule | Details |
|---|---|
| Location | Surface |
| Time | Usually night; actual light checks allow shaded exceptions |
| Pack size | 1–2 |
| Y restriction | No species-specific Y band |
Surface biomes: Badlands · Wooded Badlands
Also stands guard at: Desert Pyramid
Season structure guards are fixed encounters, not spawners: they come out once a player is within 72 blocks. The first one slain starts a clock: clear them all within 15 minutes or every one is back at full health; cleared, they stay down until midnight Beijing time and come back each day. Structure chests are not refilled during the season.
Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.
Behaviour & abilities#
- Applies burning for 4 s.
Drops#
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs
Strategy#
Do not trade hits merely because you have armour: the continuing burn bypasses armour.
City siege vs wilderness#
This creature (or its summoned/split form) can also appear in the live city siege. The figures above are wilderness base definitions; siege strength, targets and loot use separate rules.
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js