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Design reference · Prototype rules may differ. In-game items are not on-chain assets.
Creatures NEWThis season

Sand Eel

A desert burrower that alternates between underground concealment and brief attacks above ground.

Sand Eel
Rendered from the game model
Base health
14 (7 hearts)
Base melee damage
4
Base movement
3.8 blocks/s
Melee reach
1.8 blocks
Attack interval
1 s
Melee wind-up
0.15 s
XP coefficient
7
Body (W × H)
0.8 × 2 blocks
ID
sand_eel

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

By level
LevelHealthMelee damageElite healthElite meleeKill XP
1144355.216.8
1024.76.261.78.142
2046.310.1115.813.170
3086.916.5217.421.498
40163.226.840834.9126
50306.443.7765.956.8154
60575.171.21437.892.5182

Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.

Levels & attributes · Spawning, light and season monsters

Spawning & habitat

RuleDetails
LocationSurface
TimeUsually night; actual light checks allow shaded exceptions
Pack size1–2
Y restrictionNo species-specific Y band

Surface biomes: Desert · Badlands · Wooded Badlands

Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.

Behaviour & abilities

  • Burrows between attacks: exposed for 1.6 s, concealed for at least 2 s.

Drops

ItemQuantityEntry rollAt least 1
String1–2100%100%

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs

Strategy

Stay mobile and counter during its exposed window. Its underground phase is not a normal stationary target.

Season combat and equipment

City siege vs wilderness

Not in the current city siege spawn pool; this entry describes the preview wilderness rules.

Club-wielding Ape & siege rules

Version & sources

Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

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