Enderman
A tall neutral creature that becomes dangerous when provoked and can teleport during an encounter.

- Base health
- 24 (12 hearts)
- Base melee damage
- 5
- Base movement
- 3.6 blocks/s
- Melee reach
- 2.2 blocks
- Attack interval
- 1 s
- Melee wind-up
- 0.25 s
- XP coefficient
- 5
- Body (W × H)
- 0.6 × 2.9 blocks
- ID
enderman
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
| Level | Health | Melee damage | Elite health | Elite melee | Kill XP |
|---|---|---|---|---|---|
| 1 | 24 | 5 | 60 | 6.5 | 12 |
| 10 | 42.3 | 7.8 | 105.8 | 10.1 | 30 |
| 20 | 79.4 | 12.6 | 198.5 | 16.4 | 50 |
| 30 | 149.1 | 20.6 | 372.6 | 26.8 | 70 |
| 40 | 279.8 | 33.5 | 699.5 | 43.6 | 90 |
| 50 | 525.2 | 54.6 | 1313.1 | 71 | 110 |
| 60 | 985.9 | 88.9 | 2464.8 | 115.6 | 130 |
Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.
Spawning & habitat#
| Rule | Details |
|---|---|
| Location | Surface |
| Time | Usually night; actual light checks allow shaded exceptions |
| Pack size | 1–4 |
| Y restriction | No species-specific Y band |
Surface biomes: Beach · Snowy Beach · Stony Shore · Plains · Sunflower Plains · Meadow · Cherry Grove · Forest · Flower Forest · Birch Forest · Old Growth Birch Forest · Dark Forest · Swamp · Taiga · Old Growth Taiga · Snowy Plains · Ice Spikes · Snowy Taiga · Grove · Snowy Slopes · Jagged Peaks · Frozen Peaks · Stony Peaks · Windswept Hills · Savanna · Jungle · Sparse Jungle · Bamboo Jungle · Desert · Badlands · Wooded Badlands
Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.
Behaviour & abilities#
- Teleports during encounters; do not assume it stays at its last position.
Drops#
| Item | Quantity | Entry roll | At least 1 |
|---|---|---|---|
| Ender Pearl | 0–1 | 100% | 50% |
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Strategy#
Leave it alone if you are not equipped. Once provoked, keep the surrounding area in view rather than aiming only at its last position.
City siege vs wilderness#
This creature (or its summoned/split form) can also appear in the live city siege. The figures above are wilderness base definitions; siege strength, targets and loot use separate rules.
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js