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Design reference · Prototype rules may differ. In-game items are not on-chain assets.
Creatures NEWThis season

Gloom Moth

A moth that swarms in shallow and middle caves. It goes first for a player in torchlight or wearing a Miner’s Hat, and its touch blinds.

Gloom Moth
Rendered from the game model
Base health
4 (2 hearts)
Base melee damage
1
Base movement
4 blocks/s
Melee reach
1.3 blocks
Attack interval
0.9 s
Melee wind-up
0.1 s
XP coefficient
2
Body (W × H)
0.6 × 0.4 blocks
ID
gloom_moth

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

By level
LevelHealthMelee damageElite healthElite meleeKill XP
141101.34.8
107.11.617.6212
2013.22.533.13.320
3024.84.162.15.428
4046.66.7116.68.736
5087.510.9218.814.244
60164.317.8410.823.152

Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.

Levels & attributes · Spawning, light and season monsters

Spawning & habitat

RuleDetails
LocationCaves
TimeLight-based; dark caves can qualify day or night
Pack size3–5
Y restriction24 ≤ Y < 48

Underground generation bypasses surface biome filters, so suitable caves beneath other biomes can qualify. Y restrictions, lighting and space requirements still apply.

Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.

Behaviour & abilities

  • Hovers or circles about 1.8 blocks above the floor when idle.
  • Drawn to light: goes for a player within 28 blocks who wears a miner’s hat or stands in the light, even past a nearer one in the dark.
  • Applies blindness for 2.5 s.

Drops

ItemQuantityEntry rollAt least 1
Glowstone Dust0–140%20%

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs

Strategy

Your light draws the swarm, so expect it when working in torchlight. Keep a known way out, since blindness narrows your view, and thin it quickly.

Season combat and equipment

City siege vs wilderness

This creature (or its summoned/split form) can also appear in the live city siege. The figures above are wilderness base definitions; siege strength, targets and loot use separate rules.

Club-wielding Ape & siege rules

Version & sources

Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

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