Gloom Moth
A moth that swarms in shallow and middle caves. It goes first for a player in torchlight or wearing a Miner’s Hat, and its touch blinds.

- Base health
- 4 (2 hearts)
- Base melee damage
- 1
- Base movement
- 4 blocks/s
- Melee reach
- 1.3 blocks
- Attack interval
- 0.9 s
- Melee wind-up
- 0.1 s
- XP coefficient
- 2
- Body (W × H)
- 0.6 × 0.4 blocks
- ID
gloom_moth
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
| Level | Health | Melee damage | Elite health | Elite melee | Kill XP |
|---|---|---|---|---|---|
| 1 | 4 | 1 | 10 | 1.3 | 4.8 |
| 10 | 7.1 | 1.6 | 17.6 | 2 | 12 |
| 20 | 13.2 | 2.5 | 33.1 | 3.3 | 20 |
| 30 | 24.8 | 4.1 | 62.1 | 5.4 | 28 |
| 40 | 46.6 | 6.7 | 116.6 | 8.7 | 36 |
| 50 | 87.5 | 10.9 | 218.8 | 14.2 | 44 |
| 60 | 164.3 | 17.8 | 410.8 | 23.1 | 52 |
Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.
Spawning & habitat#
| Rule | Details |
|---|---|
| Location | Caves |
| Time | Light-based; dark caves can qualify day or night |
| Pack size | 3–5 |
| Y restriction | 24 ≤ Y < 48 |
Underground generation bypasses surface biome filters, so suitable caves beneath other biomes can qualify. Y restrictions, lighting and space requirements still apply.
Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.
Behaviour & abilities#
- Hovers or circles about 1.8 blocks above the floor when idle.
- Drawn to light: goes for a player within 28 blocks who wears a miner’s hat or stands in the light, even past a nearer one in the dark.
- Applies blindness for 2.5 s.
Drops#
| Item | Quantity | Entry roll | At least 1 |
|---|---|---|---|
| Glowstone Dust | 0–1 | 40% | 20% |
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs
Strategy#
Your light draws the swarm, so expect it when working in torchlight. Keep a known way out, since blindness narrows your view, and thin it quickly.
City siege vs wilderness#
This creature (or its summoned/split form) can also appear in the live city siege. The figures above are wilderness base definitions; siege strength, targets and loot use separate rules.
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js