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Design reference · Prototype rules may differ. In-game items are not on-chain assets.
Creatures NEWThis season

Cave Spider

A smaller, faster cave-dwelling spider. Its compact shape makes a narrow passage less reassuring than it looks.

Cave Spider
Rendered from the game model
Base health
6 (3 hearts)
Base melee damage
2
Base movement
3.2 blocks/s
Melee reach
1.4 blocks
Attack interval
1 s
Melee wind-up
0.2 s
XP coefficient
5
Body (W × H)
0.7 × 0.5 blocks
ID
cave_spider

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

By level
LevelHealthMelee damageElite healthElite meleeKill XP
162152.612
1010.63.126.4430
2019.95.149.66.650
3037.38.293.210.770
4069.913.4174.917.490
50131.321.8328.328.4110
60246.535.6616.246.3130

Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.

Levels & attributes · Spawning, light and season monsters

Spawning & habitat

RuleDetails
LocationCaves
TimeLight-based; dark caves can qualify day or night
Pack size2–4
Y restrictionNo species-specific Y band

Underground generation bypasses surface biome filters, so suitable caves beneath other biomes can qualify. Y restrictions, lighting and space requirements still apply.

Also stands guard at: Dungeon · Jungle Temple

Season structure guards are fixed encounters, not spawners: they come out once a player is within 72 blocks. The first one slain starts a clock: clear them all within 15 minutes or every one is back at full health; cleared, they stay down until midnight Beijing time and come back each day. Structure chests are not refilled during the season.

Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.

Behaviour & abilities

  • Climbs walls.

Drops

ItemQuantityEntry rollAt least 1
String0–1100%50%

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs

Strategy

Light your retreat route and watch low openings. No separate poison effect is configured for this creature in this reference version.

Season combat and equipment

City siege vs wilderness

This creature (or its summoned/split form) can also appear in the live city siege. The figures above are wilderness base definitions; siege strength, targets and loot use separate rules.

Club-wielding Ape & siege rules

Version & sources

Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

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