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Design reference · Prototype rules may differ. In-game items are not on-chain assets.
Creatures NEWThis season

Amethyst Sentry

A rooted cluster of violet crystal found alone in deep caves. It never moves or fights in melee, but shoots slowing crystals at any player in view.

Amethyst Sentry
Rendered from the game model
Base health
30 (15 hearts)
Base melee damage
0
Base movement
0 blocks/s
Melee reach
0 blocks
Attack interval
—
Melee wind-up
—
XP coefficient
14
Body (W × H)
0.9 × 1.1 blocks
ID
amethyst_sentry

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

By level
LevelHealthMelee damageRanged damageElite healthElite meleeKill XP
1300575033.6
1052.907.8132.2084
2099.3012.6248.10140
30186.3020.6465.80196
40349.7033.5874.40252
50656.5054.61641.30308
601232.4088.930810364

Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.

Levels & attributes · Spawning, light and season monsters

Spawning & habitat

RuleDetails
LocationCaves
TimeLight-based; dark caves can qualify day or night
Pack size1
Y restriction0 ≤ Y < 24

Underground generation bypasses surface biome filters, so suitable caves beneath other biomes can qualify. Y restrictions, lighting and space requirements still apply.

Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.

Behaviour & abilities

  • Ranged attack: range 16 blocks, 5 base damage, interval 3.5 s, projectile speed 26 blocks/s; keeps roughly 0–16 blocks away.
  • Rooted in place; does not walk.
  • Its shell cuts damage by 85%, except while it is shooting.
  • Applies slow for 2 s.

Drops

ItemQuantityEntry rollAt least 1
Diamond0–125%12.5%
Glowstone Dust1–3100%100%

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs

Strategy

Approach behind cover. Its closed petals absorb most of a blow, so strike while they open to charge a shot or just after it fires.

Season combat and equipment

City siege vs wilderness

This creature (or its summoned/split form) can also appear in the live city siege. The figures above are wilderness base definitions; siege strength, targets and loot use separate rules.

Club-wielding Ape & siege rules

Version & sources

Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

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