Cave Bat
A weak but fast hostile cave swarm, unlike a purely decorative bat.

- Base health
- 4 (2 hearts)
- Base melee damage
- 1
- Base movement
- 4.5 blocks/s
- Melee reach
- 1.3 blocks
- Attack interval
- 0.9 s
- Melee wind-up
- 0.1 s
- XP coefficient
- 1
- Body (W × H)
- 0.5 × 0.6 blocks
- ID
cave_bat
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
| Level | Health | Melee damage | Elite health | Elite melee | Kill XP |
|---|---|---|---|---|---|
| 1 | 4 | 1 | 10 | 1.3 | 2.4 |
| 10 | 7.1 | 1.6 | 17.6 | 2 | 6 |
| 20 | 13.2 | 2.5 | 33.1 | 3.3 | 10 |
| 30 | 24.8 | 4.1 | 62.1 | 5.4 | 14 |
| 40 | 46.6 | 6.7 | 116.6 | 8.7 | 18 |
| 50 | 87.5 | 10.9 | 218.8 | 14.2 | 22 |
| 60 | 164.3 | 17.8 | 410.8 | 23.1 | 26 |
Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.
Spawning & habitat#
| Rule | Details |
|---|---|
| Location | Caves |
| Time | Light-based; dark caves can qualify day or night |
| Pack size | 5–8 |
| Y restriction | 32 ≤ Y < 48 |
Underground generation bypasses surface biome filters, so suitable caves beneath other biomes can qualify. Y restrictions, lighting and space requirements still apply.
Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.
Behaviour & abilities#
- Hovers or circles about 1.6 blocks above the floor when idle.
Drops#
This form has no ordinary item drops.
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs
Strategy#
Do not ignore a swarm because each individual is small. Fight in a space where you can track them.
City siege vs wilderness#
This creature (or its summoned/split form) can also appear in the live city siege. The figures above are wilderness base definitions; siege strength, targets and loot use separate rules.
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js