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Design reference · Prototype rules may differ. In-game items are not on-chain assets.
Creatures NEWThis season

Cave Bat

A weak but fast hostile cave swarm, unlike a purely decorative bat.

Cave Bat
Rendered from the game model
Base health
4 (2 hearts)
Base melee damage
1
Base movement
4.5 blocks/s
Melee reach
1.3 blocks
Attack interval
0.9 s
Melee wind-up
0.1 s
XP coefficient
1
Body (W × H)
0.5 × 0.6 blocks
ID
cave_bat

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

By level
LevelHealthMelee damageElite healthElite meleeKill XP
141101.32.4
107.11.617.626
2013.22.533.13.310
3024.84.162.15.414
4046.66.7116.68.718
5087.510.9218.814.222
60164.317.8410.823.126

Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.

Levels & attributes · Spawning, light and season monsters

Spawning & habitat

RuleDetails
LocationCaves
TimeLight-based; dark caves can qualify day or night
Pack size5–8
Y restriction32 ≤ Y < 48

Underground generation bypasses surface biome filters, so suitable caves beneath other biomes can qualify. Y restrictions, lighting and space requirements still apply.

Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.

Behaviour & abilities

  • Hovers or circles about 1.6 blocks above the floor when idle.

Drops

This form has no ordinary item drops.

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs

Strategy

Do not ignore a swarm because each individual is small. Fight in a space where you can track them.

Season combat and equipment

City siege vs wilderness

This creature (or its summoned/split form) can also appear in the live city siege. The figures above are wilderness base definitions; siege strength, targets and loot use separate rules.

Club-wielding Ape & siege rules

Version & sources

Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

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