Rift Imp
A winged imp of the lowest cave band. Every few seconds it vanishes in purple smoke, reappears behind its target and strikes, setting you burning.

- Base health
- 14 (7 hearts)
- Base melee damage
- 3
- Base movement
- 3.4 blocks/s
- Melee reach
- 1.5 blocks
- Attack interval
- 0.9 s
- Melee wind-up
- 0.15 s
- XP coefficient
- 9
- Body (W × H)
- 0.5 × 1.3 blocks
- ID
rift_imp
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
| Level | Health | Melee damage | Elite health | Elite melee | Kill XP |
|---|---|---|---|---|---|
| 1 | 14 | 3 | 35 | 3.9 | 21.6 |
| 10 | 24.7 | 4.7 | 61.7 | 6.1 | 54 |
| 20 | 46.3 | 7.6 | 115.8 | 9.9 | 90 |
| 30 | 86.9 | 12.3 | 217.4 | 16.1 | 126 |
| 40 | 163.2 | 20.1 | 408 | 26.1 | 162 |
| 50 | 306.4 | 32.8 | 765.9 | 42.6 | 198 |
| 60 | 575.1 | 53.4 | 1437.8 | 69.4 | 234 |
Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.
Spawning & habitat#
| Rule | Details |
|---|---|
| Location | Caves |
| Time | Light-based; dark caves can qualify day or night |
| Pack size | 1–2 |
| Y restriction | 0 ≤ Y < 16 |
Underground generation bypasses surface biome filters, so suitable caves beneath other biomes can qualify. Y restrictions, lighting and space requirements still apply.
Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.
Behaviour & abilities#
- Every 4 s, blinks behind a target within 12 blocks.
- Applies burning for 2 s.
Drops#
| Item | Quantity | Entry roll | At least 1 |
|---|---|---|---|
| Gunpowder | 0–2 | 100% | 66.67% |
| Ender Pearl | 0–1 | 30% | 15% |
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs
Strategy#
Turn around as soon as it vanishes. With your back to a solid wall it has no room to appear behind you; burning ignores armour.
City siege vs wilderness#
This creature (or its summoned/split form) can also appear in the live city siege. The figures above are wilderness base definitions; siege strength, targets and loot use separate rules.
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js