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Design reference · Prototype rules may differ. In-game items are not on-chain assets.
Creatures NEWThis season

Abyss Warden

A rare, slow and durable guardian of the lowest cave band, with a heavy area slam.

Abyss Warden
Rendered from the game model
Base health
60 (30 hearts)
Base melee damage
6
Base movement
1.6 blocks/s
Melee reach
2.4 blocks
Attack interval
2.4 s
Melee wind-up
0.7 s
XP coefficient
40
Body (W × H)
1.4 × 2.6 blocks
ID
abyss_warden

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

By level
LevelHealthMelee damageElite healthElite meleeKill XP
16061507.896
10105.89.3264.412.1240
20198.515.2496.319.7400
30372.624.7931.632.1560
40699.540.21748.752.3720
501313.165.53282.685.2880
602464.8106.76161.9138.81040

Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.

Levels & attributes · Spawning, light and season monsters

Spawning & habitat

RuleDetails
LocationCaves
TimeLight-based; dark caves can qualify day or night
Pack size1
Y restriction0 ≤ Y < 16

Underground generation bypasses surface biome filters, so suitable caves beneath other biomes can qualify. Y restrictions, lighting and space requirements still apply.

Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.

Behaviour & abilities

  • Area slam affects a 3-block radius and knocks targets away.

Drops

ItemQuantityEntry rollAt least 1
Diamond1–150%50%
Raw Iron1–3100%100%
Glowstone Dust1–3100%100%

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs

Strategy

Respect the long wind-up and leave the slam radius. Depth scaling can make it much stronger than the base figures.

Season combat and equipment

City siege vs wilderness

This creature (or its summoned/split form) can also appear in the live city siege. The figures above are wilderness base definitions; siege strength, targets and loot use separate rules.

Club-wielding Ape & siege rules

Version & sources

Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

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