Abyss Warden
A rare, slow and durable guardian of the lowest cave band, with a heavy area slam.

- Base health
- 60 (30 hearts)
- Base melee damage
- 6
- Base movement
- 1.6 blocks/s
- Melee reach
- 2.4 blocks
- Attack interval
- 2.4 s
- Melee wind-up
- 0.7 s
- XP coefficient
- 40
- Body (W × H)
- 1.4 × 2.6 blocks
- ID
abyss_warden
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
| Level | Health | Melee damage | Elite health | Elite melee | Kill XP |
|---|---|---|---|---|---|
| 1 | 60 | 6 | 150 | 7.8 | 96 |
| 10 | 105.8 | 9.3 | 264.4 | 12.1 | 240 |
| 20 | 198.5 | 15.2 | 496.3 | 19.7 | 400 |
| 30 | 372.6 | 24.7 | 931.6 | 32.1 | 560 |
| 40 | 699.5 | 40.2 | 1748.7 | 52.3 | 720 |
| 50 | 1313.1 | 65.5 | 3282.6 | 85.2 | 880 |
| 60 | 2464.8 | 106.7 | 6161.9 | 138.8 | 1040 |
Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.
Spawning & habitat#
| Rule | Details |
|---|---|
| Location | Caves |
| Time | Light-based; dark caves can qualify day or night |
| Pack size | 1 |
| Y restriction | 0 ≤ Y < 16 |
Underground generation bypasses surface biome filters, so suitable caves beneath other biomes can qualify. Y restrictions, lighting and space requirements still apply.
Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.
Behaviour & abilities#
- Area slam affects a 3-block radius and knocks targets away.
Drops#
| Item | Quantity | Entry roll | At least 1 |
|---|---|---|---|
| Diamond | 1–1 | 50% | 50% |
| Raw Iron | 1–3 | 100% | 100% |
| Glowstone Dust | 1–3 | 100% | 100% |
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs
Strategy#
Respect the long wind-up and leave the slam radius. Depth scaling can make it much stronger than the base figures.
City siege vs wilderness#
This creature (or its summoned/split form) can also appear in the live city siege. The figures above are wilderness base definitions; siege strength, targets and loot use separate rules.
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js