Stalactite Mimic
A cave-ceiling ambusher that hangs above a passage and drops when a target passes below.

- Base health
- 20 (10 hearts)
- Base melee damage
- 3
- Base movement
- 1.6 blocks/s
- Melee reach
- 1.5 blocks
- Attack interval
- 1.2 s
- Melee wind-up
- 0.25 s
- XP coefficient
- 9
- Body (W × H)
- 0.9 × 1.6 blocks
- ID
stalactite_mimic
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
| Level | Health | Melee damage | Elite health | Elite melee | Kill XP |
|---|---|---|---|---|---|
| 1 | 20 | 3 | 50 | 3.9 | 21.6 |
| 10 | 35.3 | 4.7 | 88.1 | 6.1 | 54 |
| 20 | 66.2 | 7.6 | 165.4 | 9.9 | 90 |
| 30 | 124.2 | 12.3 | 310.5 | 16.1 | 126 |
| 40 | 233.2 | 20.1 | 582.9 | 26.1 | 162 |
| 50 | 437.7 | 32.8 | 1094.2 | 42.6 | 198 |
| 60 | 821.6 | 53.4 | 2054 | 69.4 | 234 |
Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.
Spawning & habitat#
| Rule | Details |
|---|---|
| Location | Caves |
| Time | Light-based; dark caves can qualify day or night |
| Pack size | 1–2 |
| Y restriction | 32 ≤ Y < 48 |
Underground generation bypasses surface biome filters, so suitable caves beneath other biomes can qualify. Y restrictions, lighting and space requirements still apply.
Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.
Behaviour & abilities#
- Watches 2.2 blocks beneath its perch. Quivers for 0.35 s, then drops for 8 damage in a 1.6-block radius; stuck for 2 s afterwards.
Drops#
| Item | Quantity | Entry roll | At least 1 |
|---|---|---|---|
| Pebble | 1–3 | 100% | 100% |
| Raw Copper | 0–1 | 100% | 50% |
| Raw Iron | 0–1 | 100% | 50% |
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs
Strategy#
Look upward before entering a chamber. Step outside its landing radius, then use the brief stuck period to retaliate.
City siege vs wilderness#
Not in the current city siege spawn pool; this entry describes the preview wilderness rules.
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js