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Design reference · Prototype rules may differ. In-game items are not on-chain assets.
Creatures NEWThis season

Stalactite Mimic

A cave-ceiling ambusher that hangs above a passage and drops when a target passes below.

Stalactite Mimic
Rendered from the game model
Base health
20 (10 hearts)
Base melee damage
3
Base movement
1.6 blocks/s
Melee reach
1.5 blocks
Attack interval
1.2 s
Melee wind-up
0.25 s
XP coefficient
9
Body (W × H)
0.9 × 1.6 blocks
ID
stalactite_mimic

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

By level
LevelHealthMelee damageElite healthElite meleeKill XP
1203503.921.6
1035.34.788.16.154
2066.27.6165.49.990
30124.212.3310.516.1126
40233.220.1582.926.1162
50437.732.81094.242.6198
60821.653.4205469.4234

Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.

Levels & attributes · Spawning, light and season monsters

Spawning & habitat

RuleDetails
LocationCaves
TimeLight-based; dark caves can qualify day or night
Pack size1–2
Y restriction32 ≤ Y < 48

Underground generation bypasses surface biome filters, so suitable caves beneath other biomes can qualify. Y restrictions, lighting and space requirements still apply.

Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.

Behaviour & abilities

  • Watches 2.2 blocks beneath its perch. Quivers for 0.35 s, then drops for 8 damage in a 1.6-block radius; stuck for 2 s afterwards.

Drops

ItemQuantityEntry rollAt least 1
Pebble1–3100%100%
Raw Copper0–1100%50%
Raw Iron0–1100%50%

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs

Strategy

Look upward before entering a chamber. Step outside its landing radius, then use the brief stuck period to retaliate.

Season combat and equipment

City siege vs wilderness

Not in the current city siege spawn pool; this entry describes the preview wilderness rules.

Club-wielding Ape & siege rules

Version & sources

Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

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