Guides & mechanics NEWThis season
The 30 legendaries
14 weapons. 16 armour pieces. One distinct power on each legendary.
Find your build#
SwordEmberbreathDash leaves a 3-second trail of fire, dealing 60% weapon damage per second.
SwordEcho BladeEvery third hit deals an additional 100% weapon damage.
SwordExecutionerDeal double damage to monsters below 25% health.
SwordStormfangCritical hits strike 3 nearby monsters with lightning for 80% weapon damage each.
SwordBloodoathGain 8% damage per 10% missing health, up to 72%.
SwordMoonsplitterA full-strength swing sends a crescent wave 8 blocks ahead, through up to 3 monsters for 60% weapon damage each, once every 1.5 seconds.
AxeHeadsmanDeal 50% more damage to elites. Killing an elite resets Shield Bash.
AxeThunderwrathEvery 10 seconds, the next hit calls lightning for 200% weapon damage and a 1-second stun.
BowFalconeyeGain 10% damage per 5 blocks of distance, up to 60%.
BowEndless QuiverConsume no arrows. Every fourth shot fires one extra arrow at full damage.
HelmetFrostwhisper CrownBelow 30% health, freeze monsters within 6 blocks for 2 seconds. Cooldown: 30 seconds.
HelmetInsight HelmGain 8% critical chance. Critical hits grant 20% attack speed for 3 seconds.
ChestplateGourmand's MailFood healing and buff strength are doubled; duration is unchanged.
ChestplateUnyielding HeartSurvive a lethal hit at 1 health and become invulnerable for 2 seconds. Cooldown: 120 seconds.
LeggingsTitan GreavesShield Bash has half its normal cooldown and deals 300% weapon damage.
LeggingsSprinter's LegguardsDash has half its normal cooldown and grants 30% damage for 2 seconds.
BootsFeatherfall BootsIgnore fall damage. Landing from at least 4 blocks deals 100% weapon damage within 2 blocks.
BootsPhantom StepsEvade all attacks for 1 second after dashing.
AxeChainflame CleaverA full-strength swing flings the chain 7 blocks ahead: up to 3 monsters along it take 60% weapon damage as fire, and the first that is no elite is dragged in before you. Once every 2 seconds.
BowMeteorfall LongbowEvery fourth full-draw arrow becomes a meteor: up to 5 monsters within 2.5 blocks of where it lands take 80% weapon damage as fire and burn for 3 seconds.
HelmetHellhorn HelmCritical hits set monsters burning for 3 seconds at 30% weapon damage per second. Burning monsters take 10% more damage from you.
ChestplateSoulforge PlateBelow 40% health, the furnace flares for 5 seconds: take 30% less damage and burn monsters within 3 blocks for 40% weapon damage per second. Cooldown: 45 seconds.
LeggingsChainbound GreavesWhen a monster strikes you in melee, chains bind it: stunned for 1 second and 60% weapon damage as fire. Once every 6 seconds.
BootsHellhoof Boots8% movement speed. Moving in a fight leaves scorched ground for 2 seconds that slows monsters by 30% and burns them for 20% weapon damage per second.
SwordBeaconoathEach kill grants 5% attack for 6 seconds, up to 5 stacks; killing a lamp-marked monster grants 2. In the Mistreach: 30% more attack while holding a way out, and each kill takes 1 second off the hold, up to 8.
BowShadowcatch LongbowFull-draw hits put a lamp mark on the monster: for 8 seconds it takes 10% more damage from you, and you see it through walls. When a marked monster dies, the mark jumps to the nearest monster within 8 blocks. In the Mistreach: marked veiled elites and mistwalkers cannot hide from you.
HelmetLampwarden's HoodCritical hits put a lamp mark on the monster. Blindness on you lasts half as long. In the Mistreach: you see 4 blocks farther through the mist.
ChestplateWickheart CuirassOf any single blow over 20% of your maximum health, the part over it is halved. In the Mistreach: campfires and blessings heal 50% more.
LeggingsGleaner's GreavesDig and gather 20% faster. In the Mistreach: opening chests, searching remains, lighting lamps and drawing from springs are 30% faster, and blows no longer break them off.
BootsMistwalker Boots6% movement speed. After a dash, monsters lose sight of you for 2 seconds; once every 15 seconds. In the Mistreach: 3 seconds, and the bell towers never see you.Reference#
Rules as of 0.168.0-season.12.112. In-game values and availability take priority.