Hellhorn Helm
Critical hits set monsters burning for 3 seconds at 30% weapon damage per second. Burning monsters take 10% more damage from you.

- Type
- Helmet
- Rarity
- Legendary · orange
- Random affixes
- 3
- Requirement
- Character level ≥ item level
- ID
53
Unique power#
Critical hits set monsters burning for 3 seconds at 30% weapon damage per second. Burning monsters take 10% more damage from you.
Season statistics#
| Item level | Armour | Durability (common) | Looks like |
|---|---|---|---|
| 1 | 6.2 | 253 | Leather Cap |
| 14 | 21.8 | 292 | Leather Cap |
| 15 | 23 | 295 | Copper Helmet |
| 29 | 39.8 | 337 | Copper Helmet |
| 30 | 41 | 340 | Iron Helmet |
| 44 | 57.8 | 382 | Iron Helmet |
| 45 | 59 | 385 | Diamond Helmet |
| 55 | 71 | 415 | Diamond Helmet |
| 60 | 77 | 430 | Diamond Helmet |
Main stats are before affixes, attributes, legendary powers and combat caps; higher rarities’ durability can be raised by the Sturdy affix.
Affixes it may roll#
| Affix | Kind | Item level 1 | Item level 15 | Item level 30 | Item level 45 | Item level 55 | Item level 60 |
|---|---|---|---|---|---|---|---|
| Critical chance | Suffix | 2–3 percentage points | 3–4 percentage points | 4–6 percentage points | 6–7 percentage points | 7–8 percentage points | 7–8 percentage points |
| Armor | Prefix | 1–1 points | 10–12 points | 23–28 points | 41–48 points | 58–66 points | 64–72 points |
| Maximum health | Suffix | 5–16 points | 16–27 points | 27–38 points | 38–49 points | 49–60 points | 49–60 points |
| Fire resistance | Prefix | 10–16% | 16–22% | 22–28% | 28–34% | 34–40% | 34–40% |
| Explosion resistance | Prefix | 10–16% | 16–22% | 22–28% | 28–34% | 34–40% | 34–40% |
| Ranged resistance | Prefix | 10–16% | 16–22% | 22–28% | 28–34% | 34–40% | 34–40% |
| Extra underwater seconds | Suffix | 5–7 seconds | 7–9 seconds | 9–11 seconds | 11–13 seconds | 13–15 seconds | 13–15 seconds |
| Maximum durability | Prefix | 20–36% | 36–52% | 52–68% | 68–84% | 84–100% | 84–100% |
| Durability restored per kill | Suffix | 1–1 durability/kill | 1–2 durability/kill | 2–2 durability/kill | 2–3 durability/kill | 3–3 durability/kill | 3–3 durability/kill |
| Magic item find | Suffix | 5–9% | 9–13% | 13–17% | 17–21% | 21–25% | 21–25% |
| Strength | Prefix | 2–5 points | 5–7 points | 7–10 points | 10–12 points | 12–15 points | 12–15 points |
| Dexterity | Prefix | 2–5 points | 5–7 points | 7–10 points | 10–12 points | 12–15 points | 12–15 points |
| Vitality | Prefix | 2–5 points | 5–7 points | 7–10 points | 10–12 points | 12–15 points | 12–15 points |
| Spirit | Prefix | 2–5 points | 5–7 points | 7–10 points | 10–12 points | 12–15 points | 12–15 points |
| Food healing | Suffix | 10–16% | 16–22% | 22–28% | 28–34% | 34–40% | 34–40% |
| Skill cooldown reduction | Suffix | 5–7% | 7–9% | 9–11% | 11–13% | 13–15% | 13–15% |
Common 0 · Magic 1–2 · Rare 4–6 · Legendary 3 random affixes. Common (white) pieces have none; one of a kind on a piece.
Other legendaries of this kind#
Use and upkeep#
Equip it in its matching normal equipment slot and keep durability above zero to activate the power. Two pieces with the same legendary name can have different item levels and affixes; inspect your actual item.
Obtaining#
Only from the Emberpit Sovereign: each defeat drops one of its exclusive pool 10% of the time (7 pieces, by equal chance), rolled for by the killing party within 20 seconds. Never from a monster's, a chest's or a box's ordinary equipment roll; or buy an actual listed piece from another player.
Reference#
Rules as of 0.168.0-season.12.112. In-game values and availability take priority.