Lampwarden's Hood
Critical hits put a lamp mark on the monster. Blindness on you lasts half as long. In the Mistreach: you see 4 blocks farther through the mist.

- Type
- Helmet
- Rarity
- Legendary · orange
- Random affixes
- 3
- Requirement
- Character level ≥ item level
- ID
63
Unique power#
Critical hits put a lamp mark on the monster. Blindness on you lasts half as long. In the Mistreach: you see 4 blocks farther through the mist.
Season statistics#
| Item level | Armour | Durability (common) | Looks like |
|---|---|---|---|
| 1 | 6.2 | 253 | Leather Cap |
| 14 | 21.8 | 292 | Leather Cap |
| 15 | 23 | 295 | Copper Helmet |
| 29 | 39.8 | 337 | Copper Helmet |
| 30 | 41 | 340 | Iron Helmet |
| 44 | 57.8 | 382 | Iron Helmet |
| 45 | 59 | 385 | Diamond Helmet |
| 55 | 71 | 415 | Diamond Helmet |
| 60 | 77 | 430 | Diamond Helmet |
Main stats are before affixes, attributes, legendary powers and combat caps; higher rarities’ durability can be raised by the Sturdy affix.
Affixes it may roll#
| Affix | Kind | Item level 1 | Item level 15 | Item level 30 | Item level 45 | Item level 55 | Item level 60 |
|---|---|---|---|---|---|---|---|
| Critical chance | Suffix | 2–3 percentage points | 3–4 percentage points | 4–6 percentage points | 6–7 percentage points | 7–8 percentage points | 7–8 percentage points |
| Armor | Prefix | 1–1 points | 10–12 points | 23–28 points | 41–48 points | 58–66 points | 64–72 points |
| Maximum health | Suffix | 5–16 points | 16–27 points | 27–38 points | 38–49 points | 49–60 points | 49–60 points |
| Fire resistance | Prefix | 10–16% | 16–22% | 22–28% | 28–34% | 34–40% | 34–40% |
| Explosion resistance | Prefix | 10–16% | 16–22% | 22–28% | 28–34% | 34–40% | 34–40% |
| Ranged resistance | Prefix | 10–16% | 16–22% | 22–28% | 28–34% | 34–40% | 34–40% |
| Extra underwater seconds | Suffix | 5–7 seconds | 7–9 seconds | 9–11 seconds | 11–13 seconds | 13–15 seconds | 13–15 seconds |
| Maximum durability | Prefix | 20–36% | 36–52% | 52–68% | 68–84% | 84–100% | 84–100% |
| Durability restored per kill | Suffix | 1–1 durability/kill | 1–2 durability/kill | 2–2 durability/kill | 2–3 durability/kill | 3–3 durability/kill | 3–3 durability/kill |
| Magic item find | Suffix | 5–9% | 9–13% | 13–17% | 17–21% | 21–25% | 21–25% |
| Strength | Prefix | 2–5 points | 5–7 points | 7–10 points | 10–12 points | 12–15 points | 12–15 points |
| Dexterity | Prefix | 2–5 points | 5–7 points | 7–10 points | 10–12 points | 12–15 points | 12–15 points |
| Vitality | Prefix | 2–5 points | 5–7 points | 7–10 points | 10–12 points | 12–15 points | 12–15 points |
| Spirit | Prefix | 2–5 points | 5–7 points | 7–10 points | 10–12 points | 12–15 points | 12–15 points |
| Food healing | Suffix | 10–16% | 16–22% | 22–28% | 28–34% | 34–40% | 34–40% |
| Skill cooldown reduction | Suffix | 5–7% | 7–9% | 9–11% | 11–13% | 13–15% | 13–15% |
Common 0 · Magic 1–2 · Rare 4–6 · Legendary 3 random affixes. Common (white) pieces have none; one of a kind on a piece.
Other legendaries of this kind#
Use and upkeep#
Equip it in its matching normal equipment slot and keep durability above zero to activate the power. Two pieces with the same legendary name can have different item levels and affixes; inspect your actual item.
Obtaining#
Only among the legendaries of elites and large structure chests of level 30 and up, never from the starter box or a season pass chest; or buy an actual listed piece from another player.
Reference#
Rules as of 0.168.0-season.12.112. In-game values and availability take priority.