Play
Design reference · Prototype rules may differ. In-game items are not on-chain assets.
Legendary collection NEWThis season

Chainflame Cleaver

A full-strength swing flings the chain 7 blocks ahead: up to 3 monsters along it take 60% weapon damage as fire, and the first that is no elite is dragged in before you. Once every 2 seconds.

Chainflame Cleaver
New legendary item artwork · worn appearance follows the game
Type
Axe
Rarity
Legendary · orange
Random affixes
3
Requirement
Character level ≥ item level
ID
51

Unique power

A full-strength swing flings the chain 7 blocks ahead: up to 3 monsters along it take 60% weapon damage as fire, and the first that is no elite is dragged in before you. Once every 2 seconds.

Season statistics

Item levelDamageDurability (common)Looks like
19404Stone Axe
1417.77456Stone Axe
1518.45460Copper Axe
2927.9516Copper Axe
3028.58520Iron Axe
4438.03576Iron Axe
4538.7580Diamond Axe
5545.45620Diamond Axe
6048.83640Diamond Axe

Main stats are before affixes, attributes, legendary powers and combat caps; higher rarities’ durability can be raised by the Sturdy affix.

Affixes it may roll

AffixKindItem level 1Item level 15Item level 30Item level 45Item level 55Item level 60
DamagePrefix10–20%20–30%30–40%40–50%50–60%50–60%
Critical chanceSuffix2–3 percentage points3–4 percentage points4–6 percentage points6–7 percentage points7–8 percentage points7–8 percentage points
Critical damagePrefix20–32 percentage points32–44 percentage points44–56 percentage points56–68 percentage points68–80 percentage points68–80 percentage points
Attack speedPrefix4–6%6–8%8–11%11–13%13–15%13–15%
Burn damage per secondPrefix10–16%16–22%22–28%28–34%34–40%34–40%
Splash damageSuffix20–26%26–32%32–38%38–44%44–50%44–50%
Maximum durabilityPrefix20–36%36–52%52–68%68–84%84–100%84–100%
Durability restored per killSuffix1–1 durability/kill1–2 durability/kill2–2 durability/kill2–3 durability/kill3–3 durability/kill3–3 durability/kill
Magic item findSuffix5–9%9–13%13–17%17–21%21–25%21–25%
StrengthPrefix2–5 points5–7 points7–10 points10–12 points12–15 points12–15 points
DexterityPrefix2–5 points5–7 points7–10 points10–12 points12–15 points12–15 points
VitalityPrefix2–5 points5–7 points7–10 points10–12 points12–15 points12–15 points
SpiritPrefix2–5 points5–7 points7–10 points10–12 points12–15 points12–15 points

Common 0 · Magic 1–2 · Rare 4–6 · Legendary 3 random affixes. Common (white) pieces have none; one of a kind on a piece.

Other legendaries of this kind

Headsman · Thunderwrath

Use and upkeep

Equip it in its matching normal equipment slot and keep durability above zero to activate the power. Two pieces with the same legendary name can have different item levels and affixes; inspect your actual item.

Equipment & rarity

Obtaining

Only from the Emberpit Sovereign: each defeat drops one of its exclusive pool 10% of the time (7 pieces, by equal chance), rolled for by the killing party within 20 seconds. Never from a monster's, a chest's or a box's ordinary equipment roll; or buy an actual listed piece from another player.

Loot & item levels · Equipment marketplace

Reference

Rules as of 0.168.0-season.12.112. In-game values and availability take priority.

← Legendary collectionBack to top ↑