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Design reference · Prototype rules may differ. In-game items are not on-chain assets.
Biomes Reference

Deep Ocean

deep ocean is part of the ocean biome family. Its surface, vegetation and creature eligibility are selected by the wilderness generator.

Base reference from 0.168.0-season.12.112. Season modifiers and server settings can alter actual values. Wilderness adventure itself is already available.

Deep Ocean
Generated game scene · reference-seed sample
Surface
Gravel
Filler
Gravel
Snow
—
Surface ice
—

Terrain & travel

The main surface is Gravel over Gravel. No ordinary tree generation is configured for this biome.

The image shows a reference-seed sample of this biome from the game generator; neighbouring terrain may be visible. It is not the current map or fixed coordinates. The map stays fixed during a season; explore again when the map changes.

Eligible creatures

This is biome eligibility only: surface/cave, Y, light, time and distance rules must also pass. General cave species are not necessarily surface spawns.

Structures & resources

Season mining and gathering

Risk

Not being a harsh biome does not mean safety: caves, depth, creatures and environmental damage still matter.

Version & sources

Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/wilds-gen/biomes.js · shared/wilds-gen/structures.js · shared/mobs.js · shared/danger.js

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