Ocean Ruin
The stone walls of a sunken house on the sea floor, outside frozen oceans, with a chest inside that always holds bread and raw copper, with further rolls of ore, coal and slimeballs. Two Drowned and an elite Trident Drowned guard it underwater; a Drowned’s bite drags you down for a moment, so plan your air before diving in.

- Location
- Surface / water
- Dedicated loot table
- Yes
Where to look#
Deep Ocean · Ocean · Warm Ocean · Lukewarm Ocean · Cold Ocean
A matching biome does not guarantee a structure; seed, terrain space and placement validation determine actual generation.
Possible chest contents#
| Item | Count per selection |
|---|---|
| Raw Copper | 2–5 |
| Raw Iron | 2–4 |
| Coal | 2–5 |
| Slimeball | 2–4 |
| Ender Pearl | 1–1 |
| Iron Boots | 1–1 |
A chest makes 3–5 weighted selections. The table is not a guaranteed bundle, and the same item may be selected more than once; recipes use an additional roll.
Exploration rules#
Clear associated guards, then complete a 2-second opening channel. Movement or damage interrupts it. Anyone may clear the guards; the first successful opener claims the chest. It is not a personal copy for every player, and others cannot take that owner’s remaining contents. No automatic seasonal refill.
Season structure guards are fixed encounters, not spawners: they come out once a player is within 72 blocks. The first one slain starts a clock: clear them all within 15 minutes or every one is back at full health; cleared, they stay down until midnight Beijing time and come back each day. Structure chests are not refilled during the season.
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/wilds-gen/structures.js · shared/wilds-gen/loot.js · server/wilds-play.js