Diamond
Diamond is a crafting material. It comes from 6 creatures' drops, gathering Diamond Ore, 2 kinds of structure chest. It goes into 7 crafting recipes.

- Type
- Material
- Stack
- 64
- ID
diamond
Obtaining#
| Creature | Quantity | Chance |
|---|---|---|
| Icefang | 1 | 15% |
| Crystal Beetle | 1 | 10% |
| Abyss Warden | 1 | 50% |
| Chest Mimic | 1 | 30% |
| Amethyst Sentry | 0–1 | 25% |
| Trident Drowned | 1 | 5% |
| Gathering target | Count |
|---|---|
| 1–1 |
Diamond Ore: Y 5–16 (more the deeper, most around Y 5). Needs Iron Pickaxe, or better. Ore heights & mining table
| Structure chest | Draws a chest | Each draw | Quantity |
|---|---|---|---|
| Desert Pyramid | 5–7 | 4.35% | 1 |
| Mineshaft | 3–5 | 5% | 1 |
Uses & recipes#
| Input | Output |
|---|---|
| Diamond × 3 + Stick × 2 | Diamond Pickaxe × 1 |
| Diamond × 3 + Stick × 2 | Diamond Axe × 1 |
| Diamond × 2 + Stick × 1 | Diamond Sword × 1 |
| Diamond × 5 | Diamond Helmet × 1 |
| Diamond × 8 | Diamond Chestplate × 1 |
| Diamond × 7 | Diamond Leggings × 1 |
| Diamond × 4 | Diamond Boots × 1 |
Natural terrain can be dug in the season: stone, soil, leaves and logs, with the required tools where the area allows, which also widens caves. Ore needs an exposed face, a clear line of sight and the required pickaxe; dig the rock around it first to expose it. Grass, pebbles and twigs can still be gathered inside portal protection, where nothing else can be dug; they regrow after a default 3 minutes. Safe areas, protected structures, copied homes, other players’ claims and bedrock remain protected.
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/survival.js · shared/gear.js · shared/mobs.js · shared/wilds-gen/loot.js