Desert Pyramid
A stepped sandstone pyramid in the desert. The four chests in the treasure room under its hall always hold golden carrots, torches and raw copper, with further rolls of ore, gunpowder, glowstone dust and rarer finds. Husks, an Ember Scorpion and a Watcher Statue guard it; the statue moves only while no one nearby is looking at it.

- Location
- Surface / water
- Dedicated loot table
- Yes
Where to look#
A matching biome does not guarantee a structure; seed, terrain space and placement validation determine actual generation.
Possible chest contents#
| Item | Count per selection |
|---|---|
| Raw Iron | 3–6 |
| Raw Copper | 3–6 |
| Gunpowder | 2–5 |
| Glowstone Dust | 3–6 |
| Ender Pearl | 1–2 |
| Iron Ingot | 2–3 |
| Diamond | 1–1 |
| Iron Chestplate | 1–1 |
A chest makes 5–7 weighted selections. The table is not a guaranteed bundle, and the same item may be selected more than once; recipes use an additional roll.
Exploration rules#
Clear associated guards, then complete a 2-second opening channel. Movement or damage interrupts it. Anyone may clear the guards; the first successful opener claims the chest. It is not a personal copy for every player, and others cannot take that owner’s remaining contents. No automatic seasonal refill.
Season structure guards are fixed encounters, not spawners: they come out once a player is within 72 blocks. The first one slain starts a clock: clear them all within 15 minutes or every one is back at full health; cleared, they stay down until midnight Beijing time and come back each day. Structure chests are not refilled during the season.
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/wilds-gen/structures.js · shared/wilds-gen/loot.js · server/wilds-play.js