Icefang
A large ice-spikes beast that telegraphs a straight-line charge.

- Base health
- 40 (20 hearts)
- Base melee damage
- 6
- Base movement
- 2.4 blocks/s
- Melee reach
- 2.2 blocks
- Attack interval
- 1.5 s
- Melee wind-up
- 0.4 s
- XP coefficient
- 15
- Body (W × H)
- 1.6 × 1.6 blocks
- ID
icefang
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
| Level | Health | Melee damage | Elite health | Elite melee | Kill XP |
|---|---|---|---|---|---|
| 1 | 40 | 6 | 100 | 7.8 | 36 |
| 10 | 70.5 | 9.3 | 176.3 | 12.1 | 90 |
| 20 | 132.3 | 15.2 | 330.9 | 19.7 | 150 |
| 30 | 248.4 | 24.7 | 621.1 | 32.1 | 210 |
| 40 | 466.3 | 40.2 | 1165.8 | 52.3 | 270 |
| 50 | 875.4 | 65.5 | 2188.4 | 85.2 | 330 |
| 60 | 1643.2 | 106.7 | 4108 | 138.8 | 390 |
Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.
Spawning & habitat#
| Rule | Details |
|---|---|
| Location | Surface |
| Time | Usually night; actual light checks allow shaded exceptions |
| Pack size | 1 |
| Y restriction | No species-specific Y band |
Surface biomes: Ice Spikes
Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.
Behaviour & abilities#
- Charge at 4–12 blocks: 0.7 s wind-up, 11 blocks/s for up to 1.5 s; causes knockback.
Drops#
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs
Strategy#
Sidestep the charge instead of retreating along its path. Keep clear of cliffs because the hit also launches you.
City siege vs wilderness#
This creature (or its summoned/split form) can also appear in the live city siege. The figures above are wilderness base definitions; siege strength, targets and loot use separate rules.
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js