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Design reference · Prototype rules may differ. In-game items are not on-chain assets.
Creatures NEWThis season

Trident Drowned

The elite drowned of each ocean ruin. Its trident flies back to its hand after a throw, striking on the return too; no new throw until then.

Trident Drowned
Rendered from the game model
Base health
16 (8 hearts)
Base melee damage
3
Base movement
2 blocks/s
Melee reach
1.8 blocks
Attack interval
1 s
Melee wind-up
0.25 s
XP coefficient
7
Body (W × H)
0.6 × 1.95 blocks
ID
trident_drowned

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

By level
LevelHealthMelee damageRanged damageElite healthElite meleeKill XP
11635403.916.8
1028.24.77.870.56.142
2052.97.612.6132.39.970
3099.412.320.6248.416.198
40186.520.133.5466.326.1126
50350.132.854.6875.442.6154
60657.353.488.91643.269.4182

Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.

Levels & attributes · Spawning, light and season monsters

Spawning & habitat

Does not spawn naturally; stands guard at: Ocean Ruin

Season structure guards are fixed encounters, not spawners: they come out once a player is within 72 blocks. The first one slain starts a clock: clear them all within 15 minutes or every one is back at full health; cleared, they stay down until midnight Beijing time and come back each day. Structure chests are not refilled during the season.

Behaviour & abilities

  • Ranged attack: range 18 blocks, 5 base damage, interval 1.5 s, projectile speed 22 blocks/s; keeps roughly 5–14 blocks away.
  • Its trident flies back to it and can strike on the way back; it throws again only once the trident is back.
  • Swims at 2.8 blocks/s in water.

Drops

ItemQuantityEntry rollAt least 1
Rotten Flesh0–2100%66.67%
Copper Ingot1–140%40%
Diamond1–15%5%

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs

Strategy

After a throw, step off the line between you and it so the returning trident misses, then close in. Up close it backs away instead of throwing.

Season combat and equipment

City siege vs wilderness

Not in the current city siege spawn pool; this entry describes the preview wilderness rules.

Club-wielding Ape & siege rules

Version & sources

Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

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