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Design reference · Prototype rules may differ. In-game items are not on-chain assets.
Guides & mechanics NEWThis season

Smelting, crafting and repairs

Use the inventory crafting pages and check the quoted materials and fee before confirming.

Smelt from the inventory

Smelt in the wilderness inventory; a placed furnace is not required. Raw copper and raw iron each yield an ingot, and a log can become charcoal. Choose the input and fuel deliberately so useful building wood is not used accidentally.

Fuel efficiency

Coal and charcoal each smelt 8 items, a stick supports 0.5, and a log or plank supports 1.5. Unused fractional heat is retained. Using the same material as input and fuel still spends separate amounts.

Make ordinary-quality season gear

Eligible weapon and armour recipes create white season equipment at your season level, within the material’s band: stone, leather and bows 1–14, copper 15–29, iron 30–44, diamond 45+ (below the band you get its lowest level). The fee is the material fee plus 3 tokens per item level, so it rises as you level. These are item levels, not the cooking-level thresholds. Check the item’s separate equip requirement. Pickaxes remain ordinary gathering tools.

Repair the right system

Season equipment can be repaired with one quoted method: tokens or the required metal ingots (copper for common/magic; iron for rare/legendary). Only missing durability is restored; zero-durability items can be repaired. Ordinary gathering tools keep their own repair restrictions. Dismantling spare season equipment gives shards and permanently consumes that item.

Check the live quote

Crafting, metal smelting and repairs can charge tokens in addition to materials. Current prices may be adjusted; the cost guide shows default reference values, while the confirmation panel gives the amount you will actually spend.

Related reading

Version & sources

Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/survival.js · shared/farm.js · shared/ranch.js · shared/fees.js · shared/season.js · server/world-hub.js · server/wilds-play.js

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