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Guides & mechanics NEWThis season

Wilderness camp services

Prepare for the wilds at the portal camp: supplies, equipment, storage and travel in one place.

Services

Camp reuses familiar city characters and their names: Farhaj Mayan sells seeds and livestock; Mert handles crafting and repairs; Stepan Simkin opens the warehouse; Frank keeps the Shop (bag and warehouse pages); Lucas Bruder handles plot rentals; Amelia Daly handles expedition travel; Eugene Chen (the jar merchant) runs the one trading post for items and season gear from his stall at the crossroads; LUNA at the Guide Post opens the adventurer’s guide. The labels show both the NPC’s name and service.

Pioneer Hamlet

The portal’s protected circle is dressed as a starter settlement: a low hedge with lantern posts, four gate arches on the roads, a market of striped stalls, a paved square before the Adventurer’s Inn with the season’s top three on an awards stage across from the portal and the top-ten board behind them, a fountain behind the portal, gabled cottages, a well, a farm pen, a training yard and trees. Monsters stay out. The buildings are decoration only: they cannot be broken, opened or harvested. The minimap shows Pioneer Hamlet · Safe zone while you are inside, and a notice tells you when you leave.

Player stalls

A player who holds land, or has a Stall Licence (100,000 tokens in the Shop, good for the season it is bought in), can set up a stall on Pioneer Hamlet’s open grass from the trading post’s My stall tab: it takes the 2-by-2 around where you stand and faces the way you look, and cannot overlap another stall or the hamlet’s buildings, roads, trees or flowers. One stall each; it stays while you are offline until you take it down, and every stall is cleared when a new season begins. It is a cloth spread on the grass with up to 6 of the things you have listed on the trading post set out on it, a mini figure of you standing on it and a slogan of up to 30 characters in a bubble. Interacting with a stall opens the trading post with that seller’s listings alone; items there are bought at the market’s lowest price, as anywhere on the trading post.

Guide Post

Two steps from the inn’s door, on the square, LUNA stands before the Guide Post board. Walk near and LUNA tells you your next step of the adventurer’s guide; interact to open the guide with every step and a button that takes you where to do it. With guide hints on, the 3D arrow leads out of the inn by its door and out of the hamlet by its nearest gate before pointing at what to find.

Adventurer’s Inn

During a season, coming through the city portal puts you in your own wallet-isolated room first: the Adventurer’s Inn, where tintin at the desk welcomes you home and handles your camp, with storage, deliveries, a bed, a training dummy and a glass-roofed field. Interact with its door (Step out to Pioneer Hamlet) to walk out into the shared settlement; the same door, seen from the hamlet’s square, takes you back in. Standing at a door alone does not trigger travel: interact to enter or step out. Out of season you arrive at the public spawn. Identical coordinates do not mean shared blocks, animals or players.

Service positions

ServiceX / Y / Z
farmer5116.5 / 66 / 1014.5
blacksmith5104.5 / 66 / 1014.5
storage5116.5 / 66 / 1027.5
shop5104.5 / 66 / 1027.5
rental5116.5 / 66 / 1041.5
exploration5104.5 / 66 / 1041.5
market5118.5 / 67 / 1031.5
guide5133 / 66 / 1038.5

Related reading

Version & sources

Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/survival.js · shared/farm.js · shared/ranch.js · shared/fees.js · shared/season.js · server/world-hub.js · server/wilds-play.js

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