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Design reference · Prototype rules may differ. In-game items are not on-chain assets.
Guides & mechanics NEWThis season

Guarded chests and 24 waypoints

Clear the danger, finish the opening channel and discover safe return points.

Guarded treasure

Clear all associated guards, then interact with the chest and stay still through the 2-second opening channel. Damage or moving away interrupts it. Anyone may clear the guards, but the first player to finish opening owns that chest’s rewards; other players cannot collect the leftovers. Keep an equipment slot free before opening. A chest is not a personal copy for every player and does not automatically refill during the season.

Travel

There are 24 fixed waypoints. Discover one within 4 blocks with clear line of sight. Travel starts from permitted safe travel points, channels for 3 seconds and is interrupted by damage or movement. Fixed dry platforms preserve standing room, including ocean locations.

Season honours

The level leaderboard sorts by level, total experience and tie-break rules. When a season is settled, the top three receive permanent Abyss Champion, Abyss Vanguard and Abyss Pathfinder titles with gold, silver and bronze medals. They appear above the character and persist across seasons; your highest award is shown. These are cosmetic honours, with no enabled token prize pool. The board and statues by the hamlet portal show the season’s points leaderboard instead (one board for the whole season), each player with their season level; open Season points from the inventory for the full board.

Pioneer’s Key

A rare relic. It may fall from an elite monster (1% of kills), and each season 10 structures of level 30 or more each hide one in their chests. Each wallet holds at most one: one who has a key finds no more. It is bound to the wallet and cannot be traded. What it opens has not yet been told.

Rewards

Chest amounts scale with local level and the structure-chest token rate (a quarter of the structure table by default, adjustable by administrators), not the opener’s plot count or death weakness. Claims still use the same daily token allowance as monster rewards; the portion assigned to rented plots follows the lease share. Already claimed rewards and used allowances are not erased when rates change. Test simulation rewards are not withdrawable funds.

Related reading

Version & sources

Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/survival.js · shared/farm.js · shared/ranch.js · shared/fees.js · shared/season.js · server/world-hub.js · server/wilds-play.js

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