Water, lava and safe routes
Season terrain protection does not make water or lava harmless.
Observe before crossing#
Water and lava may flow into valid openings after nearby blocks change. Water spreads farther and faster than lava; both prefer drops. Digging can open drainage routes outside protected areas, but can also release water or lava into your passage.
Protection and farming#
Flow does not enter valid claims, copied homes or the portal protection, and player-placed blocks obstruct it. Flowing water does not irrigate farmland; still water is checked when you till.
Swim and escape#
Water slows movement; use the jump control to swim upward and crouch to sink. Watch the oxygen meter. Flowing lava hurts like still lava, and season drowning and lava damage scale with maximum health. Bring a safe crossing route rather than relying on a large health bar.
Related reading#
- Season farming: seed to harvest
- Cooking levels and costs
- Season ranching
- Spawning, light and season monsters
- Season combat and equipment
- Season mining and gathering
- Smelting, crafting and repairs
- Your first seasonal expedition
- Claim stones, leases and copied homes
- Season building and safe storage
- Season 2: Abyssal Expedition
- Wilderness camp services
- Your private area
- Warehouse and delivery mail
- Rent a plot for wilderness rights
- Equipment and ordinary item markets
- Guarded chests and 24 waypoints
- Staking: test server only
- Crafting, repair and supply costs
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/survival.js · shared/farm.js · shared/ranch.js · shared/fees.js · shared/season.js · server/world-hub.js · server/wilds-play.js