Season farming: seed to harvest
Grow ingredients for your next expedition. You can use your personal area without buying an NFT plot.
Choose your ground#
Get a hoe from the camp farmer. A city plot requires ownership or building permission. In the seasonal wilderness, natural ground is protected: place your own dirt first, then till it outside the portal protection and other players’ claims. Your personal area also has prepared farmland.
Water before planting#
Keep the block above the soil clear. Still water within 4 horizontal blocks, at soil height or one block above, makes wet farmland when you till. Dry soil takes 1.5 times as long to grow a crop. Flowing water does not count as irrigation.
Plant, grow and harvest#
Plant one seed per crop. Growth continues while you are offline. Bone meal adds 30% of the wet growth period per use. A ripe harvest gives one produce item; harvesting early returns the seed. Harvesting clears the crop, so plant again for another cycle. Only the grower may fertilise or harvest a wilderness crop.
Fertility and bag space#
Planting uses daily fertility, and each area has a crop limit. Your personal area supports up to 256 crops and has its own one-plot fertility allowance. Leave space in the shared bag before harvesting. Buy seeds from the farmer or find occasional seed drops from eligible wilderness monsters.
Keep your farm safe#
The public seasonal map does not regenerate every Monday, but player-built ground outside valid claims is still cleared weekly, together with crops on it. Public farms also end when the map resets. Personal-area construction and crops are saved separately across seasons.
Related reading#
- Cooking levels and costs
- Season ranching
- Spawning, light and season monsters
- Season combat and equipment
- Season mining and gathering
- Smelting, crafting and repairs
- Your first seasonal expedition
- Claim stones, leases and copied homes
- Season building and safe storage
- Water, lava and safe routes
- Season 2: Abyssal Expedition
- Wilderness camp services
- Your private area
- Warehouse and delivery mail
- Rent a plot for wilderness rights
- Equipment and ordinary item markets
- Guarded chests and 24 waypoints
- Staking: test server only
- Crafting, repair and supply costs
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/survival.js · shared/farm.js · shared/ranch.js · shared/fees.js · shared/season.js · server/world-hub.js · server/wilds-play.js