Crafting, repair and supply costs
Source-derived default test prices. Server quotes take priority; these tables are not a current production price feed.
Equipment upkeep#
Season repair restores the missing durability only. Token cost is the ceiling of item level × rarity coefficient (10 / 20 / 36 / 50 for white / blue / yellow / orange) × missing-durability share × the current repair rate. Metal ingots are the alternative method, with a separate quote. Choose one method rather than paying both. Shard repair is not offered; the server also rejects new shard-repair requests.
Crafted gear#
Crafting eligible swords, axes, armour or bows produces a white season item. The item level is your season level within the material’s band: stone and leather 1–14, copper 15–29, iron 30–44, diamond 45+, a bow 1–14. Your character must meet the displayed requirement to equip it. Gathering pickaxes remain ordinary tools.
Default crafting token fees; ingredients extra#
| Item | Tokens |
|---|---|
| Copper Pickaxe | 300 |
| Copper Axe | 300 |
| Iron Pickaxe | 900 |
| Iron Axe | 900 |
| Diamond Pickaxe | 2700 |
| Diamond Axe | 2700 |
| Copper Sword | 200 |
| Iron Sword | 600 |
| Diamond Sword | 1800 |
| Lead | 40 |
| Saddle | 300 |
| Copper Helmet | 500 |
| Copper Chestplate | 800 |
| Copper Leggings | 700 |
| Copper Boots | 400 |
| Iron Helmet | 1500 |
| Iron Chestplate | 2400 |
| Iron Leggings | 2100 |
| Iron Boots | 1200 |
| Diamond Helmet | 4500 |
| Diamond Chestplate | 7200 |
| Diamond Leggings | 6300 |
| Diamond Boots | 3600 |
Default smelting token fees per output#
| Output | Tokens |
|---|---|
| Copper Ingot | 10 |
| Iron Ingot | 20 |
Default seeds and crop buyback#
| Crop | Seed cost | Farhaj Mayan buyback |
|---|---|---|
| Wheat | 12 | 13.2 |
| Carrot | 18 | 19.8 |
| Potato | 18 | 19.8 |
| Beetroot | 24 | 26.4 |
| Pumpkin | 45 | 49.5 |
| Melon | 45 | 49.5 |
| Sweet Berries | 15 | 16.5 |
| Cocoa | 30 | 33 |
| Sugar Cane | 24 | 26.4 |
| Mushroom | 24 | 26.4 |
Related reading#
- Season farming: seed to harvest
- Cooking levels and costs
- Season ranching
- Spawning, light and season monsters
- Season combat and equipment
- Season mining and gathering
- Smelting, crafting and repairs
- Your first seasonal expedition
- Claim stones, leases and copied homes
- Season building and safe storage
- Water, lava and safe routes
- Season 2: Abyssal Expedition
- Wilderness camp services
- Your private area
- Warehouse and delivery mail
- Rent a plot for wilderness rights
- Equipment and ordinary item markets
- Guarded chests and 24 waypoints
- Staking: test server only
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/survival.js · shared/farm.js · shared/ranch.js · shared/fees.js · shared/season.js · server/world-hub.js · server/wilds-play.js