Warehouse and delivery mail
Ordinary storage and equipment delivery use capacity-aware transfers; a full bag does not delete the delivery.
Shared capacity#
The warehouse opens as a large chest-style grid beside your backpack. It has 120 default slots before perks; ordinary stacks and stored equipment share that allowance. The backpack starts with 36 shared slots. Click a stack or equipment cell to transfer it. Pages keep large inventories readable; reducing capacity keeps existing items but can block new deposits.
Store all and lock items#
Use Store all unlocked to deposit what fits. Locked items and worn equipment stay carried; any excess also stays in the backpack. Right-click a backpack item, or use Lock items mode, to toggle its storage lock. Ordinary locks apply to that item type, while season equipment is locked per individual item. This lock prevents storage, not normal item use.
Season shop#
Open Adventurer services, then Shop, to buy pages with tokens: a bag page adds 36 carrying slots (3 pages: 100,000, 200,000, 400,000) and a warehouse page adds 54 slots (10 pages, from 50,000 to 300,000 for the last). Pages stay with your wallet every season and are paid into the wilds pool like other fees. Chests cannot be crafted during a season; keep your goods in the warehouse.
Lethe Potion and Teleport Mirror#
The shop also sells two relics, the Lethe Potion for 300,000 tokens and the Teleport Mirror for 300,000 (paid into the pool, at the administrators’ shop percentage). Drink a Lethe Potion from the Character panel and every points reset that season is free. The Teleport Mirror is yours for good: hold it and right-click to return to its mark after 5 seconds from anywhere, the city included; sneak and right-click in the wilds to mark where you stand. The mark shows on the wilds map. Moving or being hit breaks the 5 seconds.
Claiming and persistence#
Use camp storage or your private storage/mail facility. Expand Deliveries to collect ordinary and season market purchases or daily food. Buying does not require immediate backpack space; claiming does, and a failed claim leaves the mail intact. Ordinary warehouse contents persist between seasons; season equipment still follows its season rules.
Related reading#
- Season farming: seed to harvest
- Cooking levels and costs
- Season ranching
- Spawning, light and season monsters
- Season combat and equipment
- Season mining and gathering
- Smelting, crafting and repairs
- Your first seasonal expedition
- Claim stones, leases and copied homes
- Season building and safe storage
- Water, lava and safe routes
- Season 2: Abyssal Expedition
- Wilderness camp services
- Your private area
- Rent a plot for wilderness rights
- Equipment and ordinary item markets
- Guarded chests and 24 waypoints
- Staking: test server only
- Crafting, repair and supply costs
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/survival.js · shared/farm.js · shared/ranch.js · shared/fees.js · shared/season.js · server/world-hub.js · server/wilds-play.js