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Creatures NEWThis season

Emberpit Sovereign

The season boss: a lord of the burning pit, level 50. It roams the wilds' middle and high lands from the start of the season, rises out of the ground when a player comes within 128 blocks, and returns the day after each defeat. Its health grows with the fighters near it; 8 skills each give a warning first, and at 25% of its health it begins the Worldburn.

Emberpit Sovereign
Rendered from the game model
Base health
10,000 × fighters (40,000–200,000)
Level
50
Damage taken
80%
Swipe damage
2.75 (about 30)
Movement
2.8 / 3.2 / 3.2 blocks/s
Reach
6 blocks
Body (W × H)
6 × 12 blocks
Appears
The season wilds; back the day after a defeat
ID
emberpit_sovereign

Spawning & habitat

  • It is out in the wilds from the start of the season and roams until it is defeated; once defeated, it returns on the next Beijing day, so it falls at most once a day.
  • It appears at one of two rings of waypoints (12 each) 620 blocks and 920 blocks from the wilds portal, at least 300 blocks from where it last fell, and its rough direction is announced to everyone.
  • Unseen, it walks its waypoints at 1.6 blocks/s; a player within 128 blocks raises it out of the ground where it is.
  • Players within 64 blocks count as fighting it: they decide its health and its rewards. Within 48 blocks lies its domain: a darkened sky, fog and war drums.
  • With no player within 64 blocks for 20 s, it sinks back whole and walks on unseen.
  • It moves at 2.8 blocks/s in Phase I, 3.2 in Phase II, ×1.2 again in the Worldburn, and walks straight over rises of up to 8 blocks.
  • Stuck: if no one who strikes it has been within its reach for 8 s (on a pillar, in a pit, behind a wall), or it has been held up as long on its way, it burrows for 2.6 s and rises 14–26 blocks away.

Behaviour & abilities

Phases

PhaseFromBetween skillsSkills
Phase Ihealth ≤ 100%7 s–9 sHellstomp, Meteorfall, Magma Rifts, Hellcharge
Phase IIhealth ≤ 60%6 s–8 sHellstomp, Meteorfall, Magma Rifts, Hellcharge, Soulchains & Hellbreath, Summon the Brood, Hellfire Obelisks
Worldburnhealth ≤ 25%4.5 s–6 sHellstomp, Meteorfall, Magma Rifts, Hellcharge, Soulchains & Hellbreath, Summon the Brood, Hellfire Obelisks; and the Worldburn

All its skills, its leap and its boulder too, share one cooldown rather than each its own. Each roar (rising, a new phase, the Worldburn) slows players within 20 blocks for 1 s.

Basic attacks

AttackDetails
Cleaving swipeAt any player within 120° in front and 6 blocks of its edge, every 1.6 s after a 0.8 s wind-up: 2.75 (about 30).
Heavy cleaveEvery 3th swipe: a 1.1 s wind-up, then a cleave down a line 10 blocks long and 1.5 blocks wide each side, ×1.5 the swipe's damage, flinging them away.
Leap cleaveFirst of all when its mark is 12–32 blocks off: the landing is shown 0.8 s before, then 3.4 (about 37) within 4 blocks, flung away.
Lava boulderAt a mark 12–35 blocks off: thrown after 0.5 s, landing 0.9 s later where they stood, radius 2 blocks, 1.65 (about 18), burning 1.5 s.

Damage figures are coefficients before its level 50 is applied; in brackets, about how much that is at level 50 (×10.92), before armour, resistances and server strength.

Skills

SkillPhaseWarningEffect
1. HellstompPhase I onHoof raised 1.2 sTwo rings of fire roll out to 12 blocks at 14 blocks/s, the second 0.7 s later; 4.1 (about 45) / 2.75 (about 30), burning 3 s. Be 0.6 blocks or more off the ground as a ring passes to be spared; it reaches 8 blocks up.
2. MeteorfallPhase I onArm raised 0.9 s; shadows land 1.5 s laterA meteor on the feet of 6–10 players within 40 blocks: radius 3 blocks, 3.4 (about 37), burning ground for 3 s.
3. Magma RiftsPhase I onBlade driven down 1 s3 rifts 30° apart race out 34 blocks at 16 blocks/s, 1.3 blocks wide each side: 2.1 (about 23), thrown up and burning 3 s.
4. HellchargePhase I onGaze on its mark 1.5 s, pawing 0.6 s36 blocks at 14 blocks/s, 2.5 blocks wide each side: 5.5 (about 60), flung away. Trees in its way are felled and it takes rises of up to 8 blocks; into a wall or higher ground it is dazed 2 s, taking ×1.3 damage meanwhile.
5. Soulchains & HellbreathPhase II onChains out 0.5 sEveryone within 16 blocks is dragged toward it for 2.5 s, then a 60° breath 14 blocks long for 1.2 s: 4.8 (about 52), burning ground for 4 s.
6. Summon the BroodPhase II onSummoning 1.2 s4–6 level 45 Ember Scorpion and Lava Slug, no more than 8 about; they give experience alone.
7. Hellfire ObelisksPhase II onRaised over 1.5 s3 Hellfire Obelisks rise 9 blocks round it, each with 2% of its health; while all stand it takes 70% less; they crumble after 20 s.
8. WorldburnWorldburnA roar at health ≤ 25%Skills ×0.75 as far apart; 4 meteors on the field every 8 s; pace ×1.2; a burning aura 4 blocks round it, burning 1.5 s.

Burning ground: whoever stands in it is set burning for 1.5 s, checked twice a second.

Damage figures are coefficients before its level 50 is applied; in brackets, about how much that is at level 50 (×10.92), before armour, resistances and server strength.

Weak points

  • Soul Furnaces: 4 of them on its horns and shoulders, each with its own health, 3% of the boss's. All broken, it kneels for 6 s, taking 200% damage; once a phase at most.
  • Hellfire Obelisks: raised by its skill from Phase II; while all 3 stand it takes 70% less, and breaking any one ends the ward.
  • Dazed 2 s after charging into a wall, it takes ×1.3 damage.

Health & damage taken

RuleValue
Health10,000 for each player fighting it, counted as at least 4 and at most 20: 40,000–200,000. It rises as players join, at its rising and after; it never falls when they leave.
Damage taken80% normally; 70% less again while all its obelisks stand; 200% while it kneels; ×1.3 while dazed after charging into a wall.
SlowsSlows on it act at 50% of their strength.
PhasesPhase I: health ≤ 100%; Phase II: health ≤ 60%; Worldburn: health ≤ 25%.
Level50

Drops

  • Its tokens are split by each fighter's share of the damage, as any kill's.
  • A chest for each player who dealt at least 1% of its damage, was within 64 blocks as it fell and is season level 30 or more: 1–2 pieces of level 52 gear, rare at least, each a legendary 15% of the time; now and then a relic too.
  • Exclusive drop: 10% of its defeats drop one of its pool, by equal chance: Chainflame Cleaver · Meteorfall Longbow · Hellhorn Helm · Soulforge Plate · Chainbound Greaves · Hellhoof Boots · Crown of the Ember Pit. The killing party (the most damage between them; ties to the single most) rolls for it within 20 s.
  • The Slayer's titles: 1 / 10 / 30 defeats taken part in.

The Ember Pit set

Chainflame Cleaver · Meteorfall Longbow · Hellhorn Helm · Soulforge Plate · Chainbound Greaves · Hellhoof Boots. Two pieces: +15% fire resistance; four: +15% fire damage.

Strategy

Jump its Hellstomp as the ring passes, step out of meteor shadows and rift lines, lead its charge into a wall to daze it, and run to its sides when the chains drag you. Break all 4 soul furnaces to make it kneel, and break an obelisk at once when they rise. Bring enough fighters: its health is counted for at least 4.

Season combat and equipment

City siege vs wilderness

Not in the current city siege spawn pool; this entry describes the preview wilderness rules.

Club-wielding Ape & siege rules

Version & sources

Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/world-boss.js · server/world-boss.js · server/wilds-boss.js · server/wilds-mobs.js

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