Levels & attributes
Build around strength, dexterity, vitality or spirit. Your level now changes both health and combat.
Spend your points#
| Attribute | Per point |
|---|---|
| Strength | +1% melee weapon damage |
| Dexterity | +1% bow damage; +0.1 percentage points of critical chance |
| Vitality | +1 maximum health |
| Spirit | +1% food healing and buff duration; +0.1 percentage points of cooldown reduction (30% combined cap with gear) |
Growth milestones#
Each level-up grants 5 attribute points. Base maximum health is 20 + 2 × (level − 1), plus vitality and gear health. The health below excludes allocated points and gear.
| Level | Total XP | Base HP | Total points |
|---|---|---|---|
| 1 | 0 | 20 | 0 |
| 10 | 4,600 | 38 | 45 |
| 20 | 27,650 | 58 | 95 |
| 35 | 128,444 | 88 | 170 |
| 50 | 352,200 | 118 | 245 |
| 60 | 593,850 | 138 | 295 |
Changing your build#
Your first attribute reset each season is free. After free resets are used, each reset costs 50,000 tokens, paid into the reward pool, whatever your level. Check the remaining free resets and final cost in the interface.
Choose worthwhile encounters#
Monster levels increase with distance from the portal, underground depth and harsh terrain, up to level 60. Once a monster is more than 5 levels below you, each additional level gap reduces XP by 15%, down to a 10% floor. There is no extra bonus solely for fighting above your level.
Reference#
Rules as of 0.168.0-season.12.112. In-game values and availability take priority.