Slime (small)
The smallest slime form. It hops but has no configured direct attack damage.

- Base health
- 2 (1 hearts)
- Base melee damage
- 0
- Base movement
- 2.4 blocks/s
- Melee reach
- 0 blocks
- Attack interval
- —
- Melee wind-up
- —
- XP coefficient
- 1
- Body (W × H)
- 0.5 × 0.5 blocks
- ID
slime_small
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
| Level | Health | Melee damage | Elite health | Elite melee | Kill XP |
|---|---|---|---|---|---|
| 1 | 2 | 0 | 5 | 0 | 2.4 |
| 10 | 3.5 | 0 | 8.8 | 0 | 6 |
| 20 | 6.6 | 0 | 16.5 | 0 | 10 |
| 30 | 12.4 | 0 | 31.1 | 0 | 14 |
| 40 | 23.3 | 0 | 58.3 | 0 | 18 |
| 50 | 43.8 | 0 | 109.4 | 0 | 22 |
| 60 | 82.2 | 0 | 205.4 | 0 | 26 |
Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.
Spawning & habitat#
Does not spawn independently. Created by summoning or splitting from: Slime (medium)
Behaviour & abilities#
- Moves with a hopping pattern.
Drops#
| Item | Quantity | Entry roll | At least 1 |
|---|---|---|---|
| Slimeball | 0–2 | 100% | 66.67% |
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Summoned/split forms are not independent natural spawns and do not use the natural-hostile seed roll; do not treat them as full natural encounters.
Strategy#
Finish the encounter safely before collecting its possible slimeballs. Do not assume it provides a full natural-spawn reward.
City siege vs wilderness#
Not in the current city siege spawn pool; this entry describes the preview wilderness rules.
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js