Slime (medium)
A middle-sized slime created by the large form splitting, not an independent natural spawn.

- Base health
- 6 (3 hearts)
- Base melee damage
- 2
- Base movement
- 2.2 blocks/s
- Melee reach
- 1.3 blocks
- Attack interval
- 1 s
- Melee wind-up
- 0.15 s
- XP coefficient
- 2
- Body (W × H)
- 1 × 1 blocks
- ID
slime_medium
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
| Level | Health | Melee damage | Elite health | Elite melee | Kill XP |
|---|---|---|---|---|---|
| 1 | 6 | 2 | 15 | 2.6 | 4.8 |
| 10 | 10.6 | 3.1 | 26.4 | 4 | 12 |
| 20 | 19.9 | 5.1 | 49.6 | 6.6 | 20 |
| 30 | 37.3 | 8.2 | 93.2 | 10.7 | 28 |
| 40 | 69.9 | 13.4 | 174.9 | 17.4 | 36 |
| 50 | 131.3 | 21.8 | 328.3 | 28.4 | 44 |
| 60 | 246.5 | 35.6 | 616.2 | 46.3 | 52 |
Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.
Spawning & habitat#
Does not spawn independently. Created by summoning or splitting from: Slime (big)
Behaviour & abilities#
- Moves with a hopping pattern.
- On defeat splits into 2–3 Slime (small).
Drops#
This form has no ordinary item drops.
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Summoned/split forms are not independent natural spawns and do not use the natural-hostile seed roll; do not treat them as full natural encounters.
Strategy#
Expect another split on defeat. Avoid standing in the middle of several descendants.
City siege vs wilderness#
This creature (or its summoned/split form) can also appear in the live city siege. The figures above are wilderness base definitions; siege strength, targets and loot use separate rules.
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js