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Design reference · Prototype rules may differ. In-game items are not on-chain assets.
Creatures NEWThis season

Slime (medium)

A middle-sized slime created by the large form splitting, not an independent natural spawn.

Slime (medium)
Rendered from the game model
Base health
6 (3 hearts)
Base melee damage
2
Base movement
2.2 blocks/s
Melee reach
1.3 blocks
Attack interval
1 s
Melee wind-up
0.15 s
XP coefficient
2
Body (W × H)
1 × 1 blocks
ID
slime_medium

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

By level
LevelHealthMelee damageElite healthElite meleeKill XP
162152.64.8
1010.63.126.4412
2019.95.149.66.620
3037.38.293.210.728
4069.913.4174.917.436
50131.321.8328.328.444
60246.535.6616.246.352

Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.

Levels & attributes · Spawning, light and season monsters

Spawning & habitat

Does not spawn independently. Created by summoning or splitting from: Slime (big)

Behaviour & abilities

  • Moves with a hopping pattern.
  • On defeat splits into 2–3 Slime (small).

Drops

This form has no ordinary item drops.

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Summoned/split forms are not independent natural spawns and do not use the natural-hostile seed roll; do not treat them as full natural encounters.

Strategy

Expect another split on defeat. Avoid standing in the middle of several descendants.

Season combat and equipment

City siege vs wilderness

This creature (or its summoned/split form) can also appear in the live city siege. The figures above are wilderness base definitions; siege strength, targets and loot use separate rules.

Club-wielding Ape & siege rules

Version & sources

Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

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