Withered Treant
A slow forest giant that telegraphs a travelling wave of roots.

- Base health
- 34 (17 hearts)
- Base melee damage
- 5
- Base movement
- 1.1 blocks/s
- Melee reach
- 2.2 blocks
- Attack interval
- 1.6 s
- Melee wind-up
- 0.45 s
- XP coefficient
- 12
- Body (W × H)
- 1.3 × 2.8 blocks
- ID
withered_treant
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
| Level | Health | Melee damage | Elite health | Elite melee | Kill XP |
|---|---|---|---|---|---|
| 1 | 34 | 5 | 85 | 6.5 | 28.8 |
| 10 | 59.9 | 7.8 | 149.8 | 10.1 | 72 |
| 20 | 112.5 | 12.6 | 281.2 | 16.4 | 120 |
| 30 | 211.2 | 20.6 | 527.9 | 26.8 | 168 |
| 40 | 396.4 | 33.5 | 991 | 43.6 | 216 |
| 50 | 744.1 | 54.6 | 1860.2 | 71 | 264 |
| 60 | 1396.7 | 88.9 | 3491.8 | 115.6 | 312 |
Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.
Spawning & habitat#
| Rule | Details |
|---|---|
| Location | Surface |
| Time | Usually night; actual light checks allow shaded exceptions |
| Pack size | 1 |
| Y restriction | No species-specific Y band |
Surface biomes: Forest · Flower Forest · Birch Forest · Old Growth Birch Forest · Dark Forest · Taiga · Old Growth Taiga
Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.
Behaviour & abilities#
- Root wave at up to 14 blocks: 0.9 s warning, 6 s interval, 3 damage and 2 s root. Solid walls stop the wave.
Drops#
| Item | Quantity | Entry roll | At least 1 |
|---|---|---|---|
| Stick | 1–3 | 100% | 100% |
| Plant Fiber | 0–2 | 100% | 66.67% |
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs
Strategy#
Sidestep the wave or use a solid wall to stop it. Do not remain in its line while it raises its arms.
City siege vs wilderness#
This creature (or its summoned/split form) can also appear in the live city siege. The figures above are wilderness base definitions; siege strength, targets and loot use separate rules.
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js