Watcher Statue
A statue guarding desert pyramids, jungle temples and ruined portals. While any nearby player watches it, it cannot move or strike.

- Base health
- 40 (20 hearts)
- Base melee damage
- 6
- Base movement
- 5 blocks/s
- Melee reach
- 1.8 blocks
- Attack interval
- 1.2 s
- Melee wind-up
- 0.15 s
- XP coefficient
- 15
- Body (W × H)
- 0.6 × 1.95 blocks
- ID
watcher_statue
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
| Level | Health | Melee damage | Elite health | Elite melee | Kill XP |
|---|---|---|---|---|---|
| 1 | 40 | 6 | 100 | 7.8 | 36 |
| 10 | 70.5 | 9.3 | 176.3 | 12.1 | 90 |
| 20 | 132.3 | 15.2 | 330.9 | 19.7 | 150 |
| 30 | 248.4 | 24.7 | 621.1 | 32.1 | 210 |
| 40 | 466.3 | 40.2 | 1165.8 | 52.3 | 270 |
| 50 | 875.4 | 65.5 | 2188.4 | 85.2 | 330 |
| 60 | 1643.2 | 106.7 | 4108 | 138.8 | 390 |
Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.
Spawning & habitat#
Does not spawn naturally; stands guard at: Desert Pyramid · Jungle Temple · Ruined Portal
Season structure guards are fixed encounters, not spawners: they come out once a player is within 72 blocks. The first one slain starts a clock: clear them all within 15 minutes or every one is back at full health; cleared, they stay down until midnight Beijing time and come back each day. Structure chests are not refilled during the season.
Behaviour & abilities#
- Shell reduces incoming damage by 50% before other applicable rules.
- While hunting, it freezes and its attack is cancelled whenever any player within 32 blocks is looking at it.
Drops#
| Item | Quantity | Entry roll | At least 1 |
|---|---|---|---|
| Pebble | 2–4 | 100% | 100% |
| Glowstone Dust | 1–2 | 100% | 100% |
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs
Strategy#
Keep it in view, since it closes fast when unwatched, and finish it before turning to a chest. In a group, one player can keep watch.
City siege vs wilderness#
Not in the current city siege spawn pool; this entry describes the preview wilderness rules.
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js