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Design reference · Prototype rules may differ. In-game items are not on-chain assets.
Creatures NEWThis season

Watcher Statue

A statue guarding desert pyramids, jungle temples and ruined portals. While any nearby player watches it, it cannot move or strike.

Watcher Statue
Rendered from the game model
Base health
40 (20 hearts)
Base melee damage
6
Base movement
5 blocks/s
Melee reach
1.8 blocks
Attack interval
1.2 s
Melee wind-up
0.15 s
XP coefficient
15
Body (W × H)
0.6 × 1.95 blocks
ID
watcher_statue

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

By level
LevelHealthMelee damageElite healthElite meleeKill XP
14061007.836
1070.59.3176.312.190
20132.315.2330.919.7150
30248.424.7621.132.1210
40466.340.21165.852.3270
50875.465.52188.485.2330
601643.2106.74108138.8390

Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.

Levels & attributes · Spawning, light and season monsters

Spawning & habitat

Does not spawn naturally; stands guard at: Desert Pyramid · Jungle Temple · Ruined Portal

Season structure guards are fixed encounters, not spawners: they come out once a player is within 72 blocks. The first one slain starts a clock: clear them all within 15 minutes or every one is back at full health; cleared, they stay down until midnight Beijing time and come back each day. Structure chests are not refilled during the season.

Behaviour & abilities

  • Shell reduces incoming damage by 50% before other applicable rules.
  • While hunting, it freezes and its attack is cancelled whenever any player within 32 blocks is looking at it.

Drops

ItemQuantityEntry rollAt least 1
Pebble2–4100%100%
Glowstone Dust1–2100%100%

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs

Strategy

Keep it in view, since it closes fast when unwatched, and finish it before turning to a chest. In a group, one player can keep watch.

Season combat and equipment

City siege vs wilderness

Not in the current city siege spawn pool; this entry describes the preview wilderness rules.

Club-wielding Ape & siege rules

Version & sources

Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

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