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Design reference · Prototype rules may differ. In-game items are not on-chain assets.
Creatures NEWThis season

Tide Jelly

A hovering coastal creature whose retaliation makes close attacks costly.

Tide Jelly
Rendered from the game model
Base health
14 (7 hearts)
Base melee damage
2
Base movement
1.2 blocks/s
Melee reach
1.4 blocks
Attack interval
1.2 s
Melee wind-up
0.3 s
XP coefficient
7
Body (W × H)
0.9 × 1.4 blocks
ID
tide_jelly

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

By level
LevelHealthMelee damageElite healthElite meleeKill XP
1142352.616.8
1024.73.161.7442
2046.35.1115.86.670
3086.98.2217.410.798
40163.213.440817.4126
50306.421.8765.928.4154
60575.135.61437.846.3182

Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.

Levels & attributes · Spawning, light and season monsters

Spawning & habitat

RuleDetails
LocationSurface
TimeUsually night; actual light checks allow shaded exceptions
Pack size1–3
Y restrictionNo species-specific Y band

Surface biomes: Beach

Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.

Behaviour & abilities

  • Hovers or circles about 1.4 blocks above the floor when idle.
  • Melee retaliation: 3 base damage.
  • Applies poison for 3 s.

Drops

ItemQuantityEntry rollAt least 1
Slimeball0–2100%66.67%
Glowstone Dust0–1100%50%

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs

Strategy

Prefer ranged pressure where space allows. Account for poison as well as its thorns when judging remaining health.

Season combat and equipment

City siege vs wilderness

This creature (or its summoned/split form) can also appear in the live city siege. The figures above are wilderness base definitions; siege strength, targets and loot use separate rules.

Club-wielding Ape & siege rules

Version & sources

Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

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