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Design reference · Prototype rules may differ. In-game items are not on-chain assets.
Creatures NEWThis season

Support Golem

A mineshaft guard that looks like a timber frame across a corridor until you get close or strike it. Felled once, it collapses and can rise again.

Support Golem
Rendered from the game model
Base health
30 (15 hearts)
Base melee damage
5
Base movement
1.7 blocks/s
Melee reach
2 blocks
Attack interval
1.5 s
Melee wind-up
0.4 s
XP coefficient
10
Body (W × H)
2.6 × 3.8 blocks
ID
support_golem

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

By level
LevelHealthMelee damageElite healthElite meleeKill XP
1305756.524
1052.97.8132.210.160
2099.312.6248.116.4100
30186.320.6465.826.8140
40349.733.5874.443.6180
50656.554.61641.371220
601232.488.93081115.6260

Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.

Levels & attributes · Spawning, light and season monsters

Spawning & habitat

Does not spawn naturally; stands guard at: Mineshaft

Season structure guards are fixed encounters, not spawners: they come out once a player is within 72 blocks. The first one slain starts a clock: clear them all within 15 minutes or every one is back at full health; cleared, they stay down until midnight Beijing time and come back each day. Structure chests are not refilled during the season.

Behaviour & abilities

  • Disguised until someone comes within 2.5 blocks or strikes it.
  • Knocked down the first time, it falls into a heap of timber and stands again at 50% health after 4 s, unless the heap is struck first.
  • Cannot be knocked back.

Drops

ItemQuantityEntry rollAt least 1
Stick2–4100%100%
Iron Ingot1–125%25%

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs

Strategy

When it collapses, hit the heap at once, or it stands up again partly healed. Blows never push it back, so do not rely on knockback.

Season combat and equipment

City siege vs wilderness

Not in the current city siege spawn pool; this entry describes the preview wilderness rules.

Club-wielding Ape & siege rules

Version & sources

Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

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