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Design reference · Prototype rules may differ. In-game items are not on-chain assets.
Creatures NEWThis season

Straw Golem

An animated scarecrow of the plains. It is slow individually but arrives in sizeable groups.

Straw Golem
Rendered from the game model
Base health
14 (7 hearts)
Base melee damage
3
Base movement
1.7 blocks/s
Melee reach
1.8 blocks
Attack interval
1.3 s
Melee wind-up
0.35 s
XP coefficient
5
Body (W × H)
0.7 × 1.95 blocks
ID
straw_golem

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

By level
LevelHealthMelee damageElite healthElite meleeKill XP
1143353.912
1024.74.761.76.130
2046.37.6115.89.950
3086.912.3217.416.170
40163.220.140826.190
50306.432.8765.942.6110
60575.153.41437.869.4130

Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.

Levels & attributes · Spawning, light and season monsters

Spawning & habitat

RuleDetails
LocationSurface
TimeUsually night; actual light checks allow shaded exceptions
Pack size3–5
Y restrictionNo species-specific Y band

Surface biomes: Plains · Sunflower Plains · Meadow · Cherry Grove · Savanna

Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.

Behaviour & abilities

  • Burns in daylight under an open sky.

Drops

ItemQuantityEntry rollAt least 1
Plant Fiber1–3100%100%
Stick0–2100%66.67%

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs

Strategy

Separate the group and keep moving. Its plant fibre and sticks support early crafting.

Season combat and equipment

City siege vs wilderness

This creature (or its summoned/split form) can also appear in the live city siege. The figures above are wilderness base definitions; siege strength, targets and loot use separate rules.

Club-wielding Ape & siege rules

Version & sources

Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

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