Straw Golem
An animated scarecrow of the plains. It is slow individually but arrives in sizeable groups.

- Base health
- 14 (7 hearts)
- Base melee damage
- 3
- Base movement
- 1.7 blocks/s
- Melee reach
- 1.8 blocks
- Attack interval
- 1.3 s
- Melee wind-up
- 0.35 s
- XP coefficient
- 5
- Body (W × H)
- 0.7 × 1.95 blocks
- ID
straw_golem
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
| Level | Health | Melee damage | Elite health | Elite melee | Kill XP |
|---|---|---|---|---|---|
| 1 | 14 | 3 | 35 | 3.9 | 12 |
| 10 | 24.7 | 4.7 | 61.7 | 6.1 | 30 |
| 20 | 46.3 | 7.6 | 115.8 | 9.9 | 50 |
| 30 | 86.9 | 12.3 | 217.4 | 16.1 | 70 |
| 40 | 163.2 | 20.1 | 408 | 26.1 | 90 |
| 50 | 306.4 | 32.8 | 765.9 | 42.6 | 110 |
| 60 | 575.1 | 53.4 | 1437.8 | 69.4 | 130 |
Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.
Spawning & habitat#
| Rule | Details |
|---|---|
| Location | Surface |
| Time | Usually night; actual light checks allow shaded exceptions |
| Pack size | 3–5 |
| Y restriction | No species-specific Y band |
Surface biomes: Plains · Sunflower Plains · Meadow · Cherry Grove · Savanna
Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.
Behaviour & abilities#
- Burns in daylight under an open sky.
Drops#
| Item | Quantity | Entry roll | At least 1 |
|---|---|---|---|
| Plant Fiber | 1–3 | 100% | 100% |
| Stick | 0–2 | 100% | 66.67% |
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs
Strategy#
Separate the group and keep moving. Its plant fibre and sticks support early crafting.
City siege vs wilderness#
This creature (or its summoned/split form) can also appear in the live city siege. The figures above are wilderness base definitions; siege strength, targets and loot use separate rules.
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js