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Design reference · Prototype rules may differ. In-game items are not on-chain assets.
Creatures NEWThis season

Snap Flower

A rooted jungle ambusher that pulls nearby targets into biting range.

Snap Flower
Rendered from the game model
Base health
24 (12 hearts)
Base melee damage
6
Base movement
0 blocks/s
Melee reach
1.8 blocks
Attack interval
1.4 s
Melee wind-up
0.35 s
XP coefficient
9
Body (W × H)
1.2 × 2.2 blocks
ID
snap_flower

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

By level
LevelHealthMelee damageElite healthElite meleeKill XP
1246607.821.6
1042.39.3105.812.154
2079.415.2198.519.790
30149.124.7372.632.1126
40279.840.2699.552.3162
50525.265.51313.185.2198
60985.9106.72464.8138.8234

Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.

Levels & attributes · Spawning, light and season monsters

Spawning & habitat

RuleDetails
LocationSurface
TimeUsually night; actual light checks allow shaded exceptions
Pack size1
Y restrictionNo species-specific Y band

Surface biomes: Jungle · Sparse Jungle · Bamboo Jungle

Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.

Behaviour & abilities

  • Rooted in place; does not walk.
  • Pulls targets within 8 blocks every 3.5 s.

Drops

ItemQuantityEntry rollAt least 1
Plant Fiber1–3100%100%
Slimeball0–1100%50%

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs

Strategy

Stay outside its pull reach or attack from a clear angle with a retreat path. Being immobile does not make it harmless.

Season combat and equipment

City siege vs wilderness

Not in the current city siege spawn pool; this entry describes the preview wilderness rules.

Club-wielding Ape & siege rules

Version & sources

Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

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