Snap Flower
A rooted jungle ambusher that pulls nearby targets into biting range.

- Base health
- 24 (12 hearts)
- Base melee damage
- 6
- Base movement
- 0 blocks/s
- Melee reach
- 1.8 blocks
- Attack interval
- 1.4 s
- Melee wind-up
- 0.35 s
- XP coefficient
- 9
- Body (W × H)
- 1.2 × 2.2 blocks
- ID
snap_flower
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
| Level | Health | Melee damage | Elite health | Elite melee | Kill XP |
|---|---|---|---|---|---|
| 1 | 24 | 6 | 60 | 7.8 | 21.6 |
| 10 | 42.3 | 9.3 | 105.8 | 12.1 | 54 |
| 20 | 79.4 | 15.2 | 198.5 | 19.7 | 90 |
| 30 | 149.1 | 24.7 | 372.6 | 32.1 | 126 |
| 40 | 279.8 | 40.2 | 699.5 | 52.3 | 162 |
| 50 | 525.2 | 65.5 | 1313.1 | 85.2 | 198 |
| 60 | 985.9 | 106.7 | 2464.8 | 138.8 | 234 |
Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.
Spawning & habitat#
| Rule | Details |
|---|---|
| Location | Surface |
| Time | Usually night; actual light checks allow shaded exceptions |
| Pack size | 1 |
| Y restriction | No species-specific Y band |
Surface biomes: Jungle · Sparse Jungle · Bamboo Jungle
Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.
Behaviour & abilities#
- Rooted in place; does not walk.
- Pulls targets within 8 blocks every 3.5 s.
Drops#
| Item | Quantity | Entry roll | At least 1 |
|---|---|---|---|
| Plant Fiber | 1–3 | 100% | 100% |
| Slimeball | 0–1 | 100% | 50% |
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs
Strategy#
Stay outside its pull reach or attack from a clear angle with a retreat path. Being immobile does not make it harmless.
City siege vs wilderness#
Not in the current city siege spawn pool; this entry describes the preview wilderness rules.
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js