Play
Design reference · Prototype rules may differ. In-game items are not on-chain assets.
Creatures NEWThis season

Poison Frog

A jungle amphibian that mixes hopping, long leaps and venom projectiles.

Poison Frog
Rendered from the game model
Base health
8 (4 hearts)
Base melee damage
2
Base movement
2.4 blocks/s
Melee reach
1.4 blocks
Attack interval
1 s
Melee wind-up
0.15 s
XP coefficient
5
Body (W × H)
0.6 × 0.5 blocks
ID
poison_frog

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

By level
LevelHealthMelee damageRanged damageElite healthElite meleeKill XP
1821202.612
1014.13.11.635.3430
2026.55.12.566.26.650
3049.78.24.1124.210.770
4093.313.46.7233.217.490
50175.121.810.9437.728.4110
60328.635.617.8821.646.3130

Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.

Levels & attributes · Spawning, light and season monsters

Spawning & habitat

RuleDetails
LocationSurface
TimeUsually night; actual light checks allow shaded exceptions
Pack size2–4
Y restrictionNo species-specific Y band

Surface biomes: Jungle · Sparse Jungle · Bamboo Jungle

Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.

Behaviour & abilities

  • Moves with a hopping pattern.
  • Ranged attack: range 10 blocks, 1 base damage, interval 3.5 s, projectile speed 14 blocks/s.
  • Leaps from 3–8 blocks away; interval 2.5 s.
  • Applies poison for 4 s.

Drops

ItemQuantityEntry rollAt least 1
Slimeball0–2100%66.67%

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs

Strategy

Move sideways against its shots and watch its landing point. Poison and the initial hit are separate hazards.

Season combat and equipment

City siege vs wilderness

This creature (or its summoned/split form) can also appear in the live city siege. The figures above are wilderness base definitions; siege strength, targets and loot use separate rules.

Club-wielding Ape & siege rules

Version & sources

Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

← CreaturesBack to top ↑