Poison Frog
A jungle amphibian that mixes hopping, long leaps and venom projectiles.

- Base health
- 8 (4 hearts)
- Base melee damage
- 2
- Base movement
- 2.4 blocks/s
- Melee reach
- 1.4 blocks
- Attack interval
- 1 s
- Melee wind-up
- 0.15 s
- XP coefficient
- 5
- Body (W × H)
- 0.6 × 0.5 blocks
- ID
poison_frog
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
| Level | Health | Melee damage | Ranged damage | Elite health | Elite melee | Kill XP |
|---|---|---|---|---|---|---|
| 1 | 8 | 2 | 1 | 20 | 2.6 | 12 |
| 10 | 14.1 | 3.1 | 1.6 | 35.3 | 4 | 30 |
| 20 | 26.5 | 5.1 | 2.5 | 66.2 | 6.6 | 50 |
| 30 | 49.7 | 8.2 | 4.1 | 124.2 | 10.7 | 70 |
| 40 | 93.3 | 13.4 | 6.7 | 233.2 | 17.4 | 90 |
| 50 | 175.1 | 21.8 | 10.9 | 437.7 | 28.4 | 110 |
| 60 | 328.6 | 35.6 | 17.8 | 821.6 | 46.3 | 130 |
Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.
Spawning & habitat#
| Rule | Details |
|---|---|
| Location | Surface |
| Time | Usually night; actual light checks allow shaded exceptions |
| Pack size | 2–4 |
| Y restriction | No species-specific Y band |
Surface biomes: Jungle · Sparse Jungle · Bamboo Jungle
Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.
Behaviour & abilities#
- Moves with a hopping pattern.
- Ranged attack: range 10 blocks, 1 base damage, interval 3.5 s, projectile speed 14 blocks/s.
- Leaps from 3–8 blocks away; interval 2.5 s.
- Applies poison for 4 s.
Drops#
| Item | Quantity | Entry roll | At least 1 |
|---|---|---|---|
| Slimeball | 0–2 | 100% | 66.67% |
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs
Strategy#
Move sideways against its shots and watch its landing point. Poison and the initial hit are separate hazards.
City siege vs wilderness#
This creature (or its summoned/split form) can also appear in the live city siege. The figures above are wilderness base definitions; siege strength, targets and loot use separate rules.
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js