Iron Golem
A neutral iron guardian posted by a village’s well. It attacks monsters in the heart of the village and turns on a player only after being struck.

- Base health
- 60 (30 hearts)
- Base melee damage
- 8
- Base movement
- 1.6 blocks/s
- Melee reach
- 2.2 blocks
- Attack interval
- 1.6 s
- Melee wind-up
- 0.35 s
- XP coefficient
- 12
- Body (W × H)
- 1 × 2.7 blocks
- ID
iron_golem
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
| Level | Health | Melee damage | Elite health | Elite melee | Kill XP |
|---|---|---|---|---|---|
| 1 | 60 | 8 | 150 | 10.4 | 28.8 |
| 10 | 105.8 | 12.4 | 264.4 | 16.1 | 72 |
| 20 | 198.5 | 20.2 | 496.3 | 26.3 | 120 |
| 30 | 372.6 | 32.9 | 931.6 | 42.8 | 168 |
| 40 | 699.5 | 53.6 | 1748.7 | 69.7 | 216 |
| 50 | 1313.1 | 87.4 | 3282.6 | 113.6 | 264 |
| 60 | 2464.8 | 142.3 | 6161.9 | 185 | 312 |
Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.
Spawning & habitat#
Does not spawn naturally; stands guard at: Village
Season structure guards are fixed encounters, not spawners: they come out once a player is within 72 blocks. The first one slain starts a clock: clear them all within 15 minutes or every one is back at full health; cleared, they stay down until midnight Beijing time and come back each day. Structure chests are not refilled during the season.
Behaviour & abilities#
- Cannot be knocked back.
- Guards its village: attacks monsters within 24 blocks of the village centre that it can see within 16 blocks; it turns only on a player who strikes it.
- Its blows throw the target high into the air, unless they are blocked.
Drops#
| Item | Quantity | Entry roll | At least 1 |
|---|---|---|---|
| Iron Ingot | 2–4 | 100% | 100% |
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Strategy#
Do not strike it: its blows hurl you high, and a slain golem stays down until midnight Beijing time, as the village’s other guards do. Monsters it kills give you nothing.
City siege vs wilderness#
Not in the current city siege spawn pool; this entry describes the preview wilderness rules.
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js