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Design reference · Prototype rules may differ. In-game items are not on-chain assets.
Creatures NEWThis season

Iron Golem

A neutral iron guardian posted by a village’s well. It attacks monsters in the heart of the village and turns on a player only after being struck.

Iron Golem
Rendered from the game model
Base health
60 (30 hearts)
Base melee damage
8
Base movement
1.6 blocks/s
Melee reach
2.2 blocks
Attack interval
1.6 s
Melee wind-up
0.35 s
XP coefficient
12
Body (W × H)
1 × 2.7 blocks
ID
iron_golem

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

By level
LevelHealthMelee damageElite healthElite meleeKill XP
160815010.428.8
10105.812.4264.416.172
20198.520.2496.326.3120
30372.632.9931.642.8168
40699.553.61748.769.7216
501313.187.43282.6113.6264
602464.8142.36161.9185312

Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.

Levels & attributes · Spawning, light and season monsters

Spawning & habitat

Does not spawn naturally; stands guard at: Village

Season structure guards are fixed encounters, not spawners: they come out once a player is within 72 blocks. The first one slain starts a clock: clear them all within 15 minutes or every one is back at full health; cleared, they stay down until midnight Beijing time and come back each day. Structure chests are not refilled during the season.

Behaviour & abilities

  • Cannot be knocked back.
  • Guards its village: attacks monsters within 24 blocks of the village centre that it can see within 16 blocks; it turns only on a player who strikes it.
  • Its blows throw the target high into the air, unless they are blocked.

Drops

ItemQuantityEntry rollAt least 1
Iron Ingot2–4100%100%

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Strategy

Do not strike it: its blows hurl you high, and a slain golem stays down until midnight Beijing time, as the village’s other guards do. Monsters it kills give you nothing.

Season combat and equipment

City siege vs wilderness

Not in the current city siege spawn pool; this entry describes the preview wilderness rules.

Club-wielding Ape & siege rules

Version & sources

Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

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