Village
A settlement of roads, houses, lamps, farms and a well, built in plains, savanna, desert, taiga or snowy style; some houses keep a chest of food and supplies. Villagers wander by day, go home at night and do not trade. An Iron Golem near the well fights monsters inside the village and leaves players alone unless struck. Where the ground allows, Pillagers and Vindicators hold a raiders’ camp past the end of a road, led by an elite Vindicator.

- Location
- Surface / water
- Dedicated loot table
- Yes
Where to look#
Plains · Sunflower Plains · Meadow · Taiga · Snowy Plains · Snowy Taiga · Savanna · Desert
A matching biome does not guarantee a structure; seed, terrain space and placement validation determine actual generation.
Possible chest contents#
A chest makes 2–4 weighted selections. The table is not a guaranteed bundle, and the same item may be selected more than once; recipes use an additional roll.
Exploration rules#
Clear associated guards, then complete a 2-second opening channel. Movement or damage interrupts it. Anyone may clear the guards; the first successful opener claims the chest. It is not a personal copy for every player, and others cannot take that owner’s remaining contents. No automatic seasonal refill.
Season structure guards are fixed encounters, not spawners: they come out once a player is within 72 blocks. The first one slain starts a clock: clear them all within 15 minutes or every one is back at full health; cleared, they stay down until midnight Beijing time and come back each day. Structure chests are not refilled during the season.
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/wilds-gen/structures.js · shared/wilds-gen/loot.js · server/wilds-play.js