Bog Turtle
A slow swamp enemy with a strong frontal guard and a heavy bite.

- Base health
- 30 (15 hearts)
- Base melee damage
- 7
- Base movement
- 1 blocks/s
- Melee reach
- 2 blocks
- Attack interval
- 1.6 s
- Melee wind-up
- 0.5 s
- XP coefficient
- 10
- Body (W × H)
- 1.2 × 0.95 blocks
- ID
bog_turtle
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
| Level | Health | Melee damage | Elite health | Elite melee | Kill XP |
|---|---|---|---|---|---|
| 1 | 30 | 7 | 75 | 9.1 | 24 |
| 10 | 52.9 | 10.9 | 132.2 | 14.1 | 60 |
| 20 | 99.3 | 17.7 | 248.1 | 23 | 100 |
| 30 | 186.3 | 28.8 | 465.8 | 37.5 | 140 |
| 40 | 349.7 | 46.9 | 874.4 | 61 | 180 |
| 50 | 656.5 | 76.4 | 1641.3 | 99.4 | 220 |
| 60 | 1232.4 | 124.5 | 3081 | 161.9 | 260 |
Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.
Spawning & habitat#
| Rule | Details |
|---|---|
| Location | Surface |
| Time | Usually night; actual light checks allow shaded exceptions |
| Pack size | 1 |
| Y restriction | No species-specific Y band |
Surface biomes: Swamp
Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.
Behaviour & abilities#
- Blocks within a 120° frontal arc; turns slowly.
Drops#
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs
Strategy#
Circle behind it rather than attacking its front. Its slow turning is the opening; do not stand still in melee range.
City siege vs wilderness#
This creature (or its summoned/split form) can also appear in the live city siege. The figures above are wilderness base definitions; siege strength, targets and loot use separate rules.
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js