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Design reference · Prototype rules may differ. In-game items are not on-chain assets.
Creatures NEWThis season

Yeti

A heavy snowland enemy that pounds the ground before sending a cluster of snowballs toward its target.

Yeti
Rendered from the game model
Base health
36 (18 hearts)
Base melee damage
6
Base movement
2 blocks/s
Melee reach
2.2 blocks
Attack interval
1.6 s
Melee wind-up
0.45 s
XP coefficient
13
Body (W × H)
1.4 × 2.5 blocks
ID
yeti

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

By level
LevelHealthMelee damageElite healthElite meleeKill XP
1366907.831.2
1063.59.3158.612.178
20119.115.2297.819.7130
30223.624.755932.1182
40419.740.21049.252.3234
50787.865.51969.685.2286
601478.9106.73697.2138.8338

Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.

Levels & attributes · Spawning, light and season monsters

Spawning & habitat

RuleDetails
LocationSurface
TimeUsually night; actual light checks allow shaded exceptions
Pack size1
Y restrictionNo species-specific Y band

Surface biomes: Snowy Beach · Snowy Plains · Ice Spikes · Snowy Taiga · Grove · Snowy Slopes

Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.

Behaviour & abilities

  • Hurls 5 snowballs within 16 blocks every 8 s: 1.1 s warning, 1.3 s landing delay, 1.4-block impact radius, 4 damage and 2.5 s slow.

Drops

ItemQuantityEntry rollAt least 1
Leather1–2100%100%
Bone0–2100%66.67%

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs

Strategy

Keep moving after the warning, not just during the wind-up: the snowballs have a delayed landing.

Season combat and equipment

City siege vs wilderness

This creature (or its summoned/split form) can also appear in the live city siege. The figures above are wilderness base definitions; siege strength, targets and loot use separate rules.

Club-wielding Ape & siege rules

Version & sources

Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

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