Yeti
A heavy snowland enemy that pounds the ground before sending a cluster of snowballs toward its target.

- Base health
- 36 (18 hearts)
- Base melee damage
- 6
- Base movement
- 2 blocks/s
- Melee reach
- 2.2 blocks
- Attack interval
- 1.6 s
- Melee wind-up
- 0.45 s
- XP coefficient
- 13
- Body (W × H)
- 1.4 × 2.5 blocks
- ID
yeti
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
| Level | Health | Melee damage | Elite health | Elite melee | Kill XP |
|---|---|---|---|---|---|
| 1 | 36 | 6 | 90 | 7.8 | 31.2 |
| 10 | 63.5 | 9.3 | 158.6 | 12.1 | 78 |
| 20 | 119.1 | 15.2 | 297.8 | 19.7 | 130 |
| 30 | 223.6 | 24.7 | 559 | 32.1 | 182 |
| 40 | 419.7 | 40.2 | 1049.2 | 52.3 | 234 |
| 50 | 787.8 | 65.5 | 1969.6 | 85.2 | 286 |
| 60 | 1478.9 | 106.7 | 3697.2 | 138.8 | 338 |
Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.
Spawning & habitat#
| Rule | Details |
|---|---|
| Location | Surface |
| Time | Usually night; actual light checks allow shaded exceptions |
| Pack size | 1 |
| Y restriction | No species-specific Y band |
Surface biomes: Snowy Beach · Snowy Plains · Ice Spikes · Snowy Taiga · Grove · Snowy Slopes
Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.
Behaviour & abilities#
- Hurls 5 snowballs within 16 blocks every 8 s: 1.1 s warning, 1.3 s landing delay, 1.4-block impact radius, 4 damage and 2.5 s slow.
Drops#
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs
Strategy#
Keep moving after the warning, not just during the wind-up: the snowballs have a delayed landing.
City siege vs wilderness#
This creature (or its summoned/split form) can also appear in the live city siege. The figures above are wilderness base definitions; siege strength, targets and loot use separate rules.
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js