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Design reference · Prototype rules may differ. In-game items are not on-chain assets.
Creatures NEWThis season

Witch

A surface spellcaster that throws damaging potions while trying to stay away from its target.

Witch
Rendered from the game model
Base health
16 (8 hearts)
Base melee damage
2
Base movement
2.1 blocks/s
Melee reach
1.6 blocks
Attack interval
1 s
Melee wind-up
0.25 s
XP coefficient
5
Body (W × H)
0.6 × 1.95 blocks
ID
witch

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

By level
LevelHealthMelee damageRanged damageElite healthElite meleeKill XP
11624402.612
1028.23.16.270.5430
2052.95.110.1132.36.650
3099.48.216.5248.410.770
40186.513.426.8466.317.490
50350.121.843.7875.428.4110
60657.335.671.21643.246.3130

Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.

Levels & attributes · Spawning, light and season monsters

Spawning & habitat

RuleDetails
LocationSurface
TimeUsually night; actual light checks allow shaded exceptions
Pack size1
Y restrictionNo species-specific Y band

Surface biomes: Plains · Sunflower Plains · Meadow · Cherry Grove · Forest · Flower Forest · Birch Forest · Old Growth Birch Forest · Dark Forest · Swamp · Taiga · Old Growth Taiga · Savanna

Also stands guard at: Jungle Temple · Ruined Portal

Season structure guards are fixed encounters, not spawners: they come out once a player is within 72 blocks. The first one slain starts a clock: clear them all within 15 minutes or every one is back at full health; cleared, they stay down until midnight Beijing time and come back each day. Structure chests are not refilled during the season.

Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.

Behaviour & abilities

  • Ranged attack: range 10 blocks, 4 base damage, interval 3 s, projectile speed 14 blocks/s; keeps roughly 4–8 blocks away.

Drops

ItemQuantityEntry rollAt least 1
Glowstone Dust0–2100%66.67%

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs

Strategy

Break line of sight with solid cover. Armour does not reduce the witch damage category in the wilderness rules.

Season combat and equipment

City siege vs wilderness

This creature (or its summoned/split form) can also appear in the live city siege. The figures above are wilderness base definitions; siege strength, targets and loot use separate rules.

Club-wielding Ape & siege rules

Version & sources

Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

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