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Design reference · Prototype rules may differ. In-game items are not on-chain assets.
Creatures NEWThis season

Stander

An impossibly tall, thin figure in a long black coat, its pale face only two dark hollows and a slit of a mouth, its head lolled over to one side. It appears in the mist behind players a few minutes into a Mistreach run. While anyone looks at it, it does not move; the moment they look away it closes in, and its one blow is heavy.

Stander
Rendered from the game model
Base health
30 (15 hearts)
Base melee damage
9
Base movement
4.5 blocks/s
Melee reach
2 blocks
Attack interval
1.6 s
Melee wind-up
0.3 s
XP coefficient
14
Body (W × H)
0.6 × 2.8 blocks
ID
stander

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

By level
LevelHealthMelee damageElite healthElite meleeKill XP
13097511.733.6
1052.914132.218.284
2099.322.7248.129.6140
30186.337465.848.2196
40349.760.3874.478.4252
50656.598.31641.3127.8308
601232.4160.13081208.1364

Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.

Levels & attributes · Spawning, light and season monsters

Spawning & habitat

Does not spawn independently. Created by summoning or splitting from:

Behaviour & abilities

  • While hunting, it freezes and its attack is cancelled whenever any player within 40 blocks is looking at it.

Drops

This form has no ordinary item drops.

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Summoned/split forms are not independent natural spawns and do not use the natural-hostile seed roll; do not treat them as full natural encounters.

Strategy

Keep it in sight while you back away, or step into the light of a lit mist lamp: it fades back into the mist and returns later.

Season combat and equipment

City siege vs wilderness

Not in the current city siege spawn pool; this entry describes the preview wilderness rules.

Club-wielding Ape & siege rules

Version & sources

Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

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