Stander
An impossibly tall, thin figure in a long black coat, its pale face only two dark hollows and a slit of a mouth, its head lolled over to one side. It appears in the mist behind players a few minutes into a Mistreach run. While anyone looks at it, it does not move; the moment they look away it closes in, and its one blow is heavy.

- Base health
- 30 (15 hearts)
- Base melee damage
- 9
- Base movement
- 4.5 blocks/s
- Melee reach
- 2 blocks
- Attack interval
- 1.6 s
- Melee wind-up
- 0.3 s
- XP coefficient
- 14
- Body (W × H)
- 0.6 × 2.8 blocks
- ID
stander
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
| Level | Health | Melee damage | Elite health | Elite melee | Kill XP |
|---|---|---|---|---|---|
| 1 | 30 | 9 | 75 | 11.7 | 33.6 |
| 10 | 52.9 | 14 | 132.2 | 18.2 | 84 |
| 20 | 99.3 | 22.7 | 248.1 | 29.6 | 140 |
| 30 | 186.3 | 37 | 465.8 | 48.2 | 196 |
| 40 | 349.7 | 60.3 | 874.4 | 78.4 | 252 |
| 50 | 656.5 | 98.3 | 1641.3 | 127.8 | 308 |
| 60 | 1232.4 | 160.1 | 3081 | 208.1 | 364 |
Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.
Spawning & habitat#
Does not spawn independently. Created by summoning or splitting from:
Behaviour & abilities#
- While hunting, it freezes and its attack is cancelled whenever any player within 40 blocks is looking at it.
Drops#
This form has no ordinary item drops.
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Summoned/split forms are not independent natural spawns and do not use the natural-hostile seed roll; do not treat them as full natural encounters.
Strategy#
Keep it in sight while you back away, or step into the light of a lit mist lamp: it fades back into the mist and returns later.
City siege vs wilderness#
Not in the current city siege spawn pool; this entry describes the preview wilderness rules.
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js