Soul Jar
A glass jar with a green soul that circles a Bone Necromancer’s head. It never spawns alone and breaks when its master dies.

- Base health
- 6 (3 hearts)
- Base melee damage
- 0
- Base movement
- 4 blocks/s
- Melee reach
- 0 blocks
- Attack interval
- —
- Melee wind-up
- —
- XP coefficient
- 1
- Body (W × H)
- 0.4 × 0.6 blocks
- ID
soul_jar
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
| Level | Health | Melee damage | Elite health | Elite melee | Kill XP |
|---|---|---|---|---|---|
| 1 | 6 | 0 | 15 | 0 | 2.4 |
| 10 | 10.6 | 0 | 26.4 | 0 | 6 |
| 20 | 19.9 | 0 | 49.6 | 0 | 10 |
| 30 | 37.3 | 0 | 93.2 | 0 | 14 |
| 40 | 69.9 | 0 | 174.9 | 0 | 18 |
| 50 | 131.3 | 0 | 328.3 | 0 | 22 |
| 60 | 246.5 | 0 | 616.2 | 0 | 26 |
Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.
Spawning & habitat#
Does not spawn independently. Created by summoning or splitting from: Bone Necromancer
Behaviour & abilities#
- Hovers or circles about 2.2 blocks above the floor when idle.
Drops#
This form has no ordinary item drops.
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Summoned/split forms are not independent natural spawns and do not use the natural-hostile seed roll; do not treat them as full natural encounters.
Strategy#
It never attacks, but while it is whole its master takes only a small share of each blow. Break it with a melee strike or an arrow first.
City siege vs wilderness#
Not in the current city siege spawn pool; this entry describes the preview wilderness rules.
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js