Snuffer
A shade that comes through the caves for a player left alone in the dark, putting out the torches along its way. In the dark it is invisible and cannot be struck, and its blows blind; in the light it shows itself, slows down and cannot attack.

- Base health
- 18 (9 hearts)
- Base melee damage
- 5
- Base movement
- 2.6 blocks/s
- Melee reach
- 1.8 blocks
- Attack interval
- 1.2 s
- Melee wind-up
- 0.3 s
- XP coefficient
- 15
- Body (W × H)
- 0.7 × 2.3 blocks
- ID
snuffer
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
| Level | Health | Melee damage | Elite health | Elite melee | Kill XP |
|---|---|---|---|---|---|
| 1 | 18 | 5 | 45 | 6.5 | 36 |
| 10 | 31.7 | 7.8 | 79.3 | 10.1 | 90 |
| 20 | 59.6 | 12.6 | 148.9 | 16.4 | 150 |
| 30 | 111.8 | 20.6 | 279.5 | 26.8 | 210 |
| 40 | 209.8 | 33.5 | 524.6 | 43.6 | 270 |
| 50 | 393.9 | 54.6 | 984.8 | 71 | 330 |
| 60 | 739.4 | 88.9 | 1848.6 | 115.6 | 390 |
Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.
Spawning & habitat#
Does not spawn independently. Created by summoning or splitting from:
Behaviour & abilities#
- Applies blindness for 2.5 s.
Drops#
| Item | Quantity | Entry roll | At least 1 |
|---|---|---|---|
| Shadow Shard | 0–1 | 50% | 25% |
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Summoned/split forms are not independent natural spawns and do not use the natural-hostile seed roll; do not treat them as full natural encounters.
Strategy#
Place torches or glowstone around you, or wear a miner’s hat: in the light it is struck twice as hard. It leaves once you come out under the open sky.
City siege vs wilderness#
Not in the current city siege spawn pool; this entry describes the preview wilderness rules.
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js