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Design reference · Prototype rules may differ. In-game items are not on-chain assets.
Creatures NEWThis season

Snuffer

A shade that comes through the caves for a player left alone in the dark, putting out the torches along its way. In the dark it is invisible and cannot be struck, and its blows blind; in the light it shows itself, slows down and cannot attack.

Snuffer
Rendered from the game model
Base health
18 (9 hearts)
Base melee damage
5
Base movement
2.6 blocks/s
Melee reach
1.8 blocks
Attack interval
1.2 s
Melee wind-up
0.3 s
XP coefficient
15
Body (W × H)
0.7 × 2.3 blocks
ID
snuffer

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

By level
LevelHealthMelee damageElite healthElite meleeKill XP
1185456.536
1031.77.879.310.190
2059.612.6148.916.4150
30111.820.6279.526.8210
40209.833.5524.643.6270
50393.954.6984.871330
60739.488.91848.6115.6390

Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.

Levels & attributes · Spawning, light and season monsters

Spawning & habitat

Does not spawn independently. Created by summoning or splitting from:

Behaviour & abilities

  • Applies blindness for 2.5 s.

Drops

ItemQuantityEntry rollAt least 1
Shadow Shard0–150%25%

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Summoned/split forms are not independent natural spawns and do not use the natural-hostile seed roll; do not treat them as full natural encounters.

Strategy

Place torches or glowstone around you, or wear a miner’s hat: in the light it is struck twice as hard. It leaves once you come out under the open sky.

Season combat and equipment

City siege vs wilderness

Not in the current city siege spawn pool; this entry describes the preview wilderness rules.

Club-wielding Ape & siege rules

Version & sources

Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

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