Shade Lurker
A concealed dark-forest ambusher that reveals itself only at close range, then leaps.

- Base health
- 20 (10 hearts)
- Base melee damage
- 5
- Base movement
- 3.2 blocks/s
- Melee reach
- 1.8 blocks
- Attack interval
- 1.2 s
- Melee wind-up
- 0.2 s
- XP coefficient
- 12
- Body (W × H)
- 0.9 × 1.1 blocks
- ID
shade_lurker
Season levels and rewards#
Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.
| Level | Health | Melee damage | Elite health | Elite melee | Kill XP |
|---|---|---|---|---|---|
| 1 | 20 | 5 | 50 | 6.5 | 28.8 |
| 10 | 35.3 | 7.8 | 88.1 | 10.1 | 72 |
| 20 | 66.2 | 12.6 | 165.4 | 16.4 | 120 |
| 30 | 124.2 | 20.6 | 310.5 | 26.8 | 168 |
| 40 | 233.2 | 33.5 | 582.9 | 43.6 | 216 |
| 50 | 437.7 | 54.6 | 1094.2 | 71 | 264 |
| 60 | 821.6 | 88.9 | 2054 | 115.6 | 312 |
Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.
Spawning & habitat#
| Rule | Details |
|---|---|
| Location | Surface |
| Time | Usually night; actual light checks allow shaded exceptions |
| Pack size | 1–2 |
| Y restriction | No species-specific Y band |
Surface biomes: Dark Forest
Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.
Behaviour & abilities#
- Leaps from 0.5–5 blocks away; interval 2.5 s.
- Concealed until a target is within 4 blocks.
Drops#
| Item | Quantity | Entry roll | At least 1 |
|---|---|---|---|
| Ender Pearl | 0–1 | 100% | 50% |
These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.
Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs
Strategy#
Enter dense cover slowly with a clear retreat route. An empty-looking patch is not proof that it is safe.
City siege vs wilderness#
This creature (or its summoned/split form) can also appear in the live city siege. The figures above are wilderness base definitions; siege strength, targets and loot use separate rules.
Version & sources#
Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.
Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js