Play
Design reference · Prototype rules may differ. In-game items are not on-chain assets.
Creatures NEWThis season

Rock Troll

A mountain bruiser that regenerates after it has gone unhurt for a short time.

Rock Troll
Rendered from the game model
Base health
40 (20 hearts)
Base melee damage
6
Base movement
2 blocks/s
Melee reach
2.4 blocks
Attack interval
1.6 s
Melee wind-up
0.4 s
XP coefficient
14
Body (W × H)
1.3 × 2.5 blocks
ID
rock_troll

Season levels and rewards

Health and all attack-damage values are species bases, not final damage. Health scales by 1.065^(level−1) and damage by 1.05^(level−1), also modified by server strength. Season elites multiply health by 2.5 and damage by 1.3 before additional elite abilities. Base kill XP is the coefficient × (2 + 0.4 × monster level), then modified by elites, server rates, damage contribution, level-gap reduction and weakness. Summoned helpers award no season XP.

By level
LevelHealthMelee damageElite healthElite meleeKill XP
14061007.833.6
1070.59.3176.312.184
20132.315.2330.919.7140
30248.424.7621.132.1196
40466.340.21165.852.3252
50875.465.52188.485.2308
601643.2106.74108138.8364

Before server strength, area danger, armour and resistances; an elite’s extra abilities are on top.

Levels & attributes · Spawning, light and season monsters

Spawning & habitat

RuleDetails
LocationSurface
TimeUsually night; actual light checks allow shaded exceptions
Pack size1
Y restrictionNo species-specific Y band

Surface biomes: Stony Shore · Jagged Peaks · Frozen Peaks · Stony Peaks · Windswept Hills

Spawning, light and season monsters — light, protection, player distance and population can still prevent a spawn.

Behaviour & abilities

  • After 3 s without damage, regenerates 3 health/s.

Drops

ItemQuantityEntry rollAt least 1
Pebble1–3100%100%
Leather0–2100%66.67%

These are unscaled base rolls. A quantity of zero yields nothing. Elite/area modifiers, bag space and applicable material limits affect the result; a kill is not a guaranteed drop.

Eligible natural hostile kills also roll 3% for a seed, uniformly selected from ten types. Recipe rules: Cooking levels and costs

Strategy

Long pauses undo progress. Keep pressure only when it is safe; bring enough food before starting.

Season combat and equipment

City siege vs wilderness

This creature (or its summoned/split form) can also appear in the live city siege. The figures above are wilderness base definitions; siege strength, targets and loot use separate rules.

Club-wielding Ape & siege rules

Version & sources

Based on the current season release 0.168.0-season.12.112 (rules fingerprint 205fd7909095). Images retain original render revision d7ffb19, not new screenshots. Server settings can change values.

Reference files: shared/mobs.js · server/wilds-mobs.js · server/wilds-play.js · shared/siege.js

← CreaturesBack to top ↑